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Re: [Openexr-devel] Multilayer convention
From: |
Larry Gritz |
Subject: |
Re: [Openexr-devel] Multilayer convention |
Date: |
Sat, 9 Feb 2013 09:56:52 -0800 |
That sounds relatively standard, from what I've seen.
I'd like to think that with the release of OpenEXR 2.0, that we can phase out
the practice of writing a "huge pile of channels" and hope the application
sorts it out with naming conventions, and instead actually use the new
multi-part feature to have a separate part for each pass/layer and a simple 3-4
channel obviously named set of channels within each part.
-- lg
On Feb 9, 2013, at 9:19 AM, Ton Roosendaal wrote:
> Hi everyone,
>
> I would like to know if we could map out a convention for saving Multi Layer
> files in OpenEXR. Not to propose a standard, but to ensure files are easier
> to share among image editors, renderers and compositors.
>
> Just for reference, this is what we use in Blender since 2006:
>
> - parse name from right to left
> - last character is channel ID, 1 char like 'A' 'R' 'G' 'B' 'X' 'Y' 'Z' 'W'
> 'U' 'V'
> - separated with a dot; the Pass name, like "AO", "Color", "Diffuse".
> - separated with a dot: the Layer name, like "Backdrop" or "Characters"
>
> Or, share info here about your product's conventions, then we can try to get
> things compatible a bit :)
>
> Thanks,
>
> -Ton-
>
--
Larry Gritz
address@hidden