openexr-devel
[Top][All Lists]
Advanced

[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]

Re: [Openexr-devel] Multilayer convention


From: Larry Gritz
Subject: Re: [Openexr-devel] Multilayer convention
Date: Sat, 9 Feb 2013 09:56:52 -0800

That sounds relatively standard, from what I've seen.

I'd like to think that with the release of OpenEXR 2.0, that we can phase out 
the practice of writing a "huge pile of channels" and hope the application 
sorts it out with naming conventions, and instead actually use the new 
multi-part feature to have a separate part for each pass/layer and a simple 3-4 
channel obviously named set of channels within each part.

        -- lg


On Feb 9, 2013, at 9:19 AM, Ton Roosendaal wrote:

> Hi everyone,
> 
> I would like to know if we could map out a convention for saving Multi Layer 
> files in OpenEXR. Not to propose a standard, but to ensure files are easier 
> to share among image editors, renderers and compositors.
> 
> Just for reference, this is what we use in Blender since 2006:
> 
> - parse name from right to left
> - last character is channel ID, 1 char like 'A' 'R' 'G' 'B' 'X' 'Y' 'Z' 'W' 
> 'U' 'V'
> - separated with a dot; the Pass name, like "AO", "Color", "Diffuse".
> - separated with a dot: the Layer name, like "Backdrop" or "Characters"
> 
> Or, share info here about your product's conventions, then we can try to get 
> things compatible a bit :)
> 
> Thanks,
> 
> -Ton-
> 

--
Larry Gritz
address@hidden





reply via email to

[Prev in Thread] Current Thread [Next in Thread]