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Re: [paragui-users] Making ParaGUI play nice with other SDL libraries
From: |
Eric Ross |
Subject: |
Re: [paragui-users] Making ParaGUI play nice with other SDL libraries |
Date: |
Tue, 2 Jul 2002 02:23:46 -0400 |
User-agent: |
Internet Messaging Program (IMP) 3.1 |
Mensaje citado por Andrew Ford <address@hidden>:
> If you're going to do this, check out the
> double-buffer example. What you want to do is set up
> the screen context outside of paragui, and instead of
> using PG_Application::run, you'll want to pass events
> into paragui.
> > What I'm wondering, is what I need to do for paraGUI
> > to get this working. I
> > would imagine that I would not use PGApplication's
> > Run() function as well
> > (??), and I would need some kind of master game loop
But you could rewrite your own subclass of PG_App, and overload the Run method.
This way, Run() could be your global loop, and control Paragui and Kyra from
there.
This is just an idea, i havent tried it by myself.
Have fun
Eric