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[paragui-users] paragl versus opengl-paragui


From: Teunis Peters
Subject: [paragui-users] paragl versus opengl-paragui
Date: Tue, 25 Feb 2003 14:10:30 -0800 (PST)

paragl is a helper lib (a small one) that works with SDL and allows
paragui with the help of SDL's now-defunct SDL_OPENGLBLIT rendering mode
to operate in an opengl context.

basically - paragl was a nice toolkit that no longer works.

opengl branch paragui is a complete rewrite of paragui's rendering system
to allow multiple -video- device drivers possible.  Current work has been
the default SDL-based and opengl-based.  There IS a dummy driver (handy
for debugging) and the beginnings of preparation for a DirectX target
(which may not be possible).
The OpenGL branch ParaGUI -is- working with the default SDL driver - it's
just the OpenGL driver which isn't 100% yet...

The idea is that a game can be constructed within it.  As yet, multimedia
rendering (movies) and window contexts (such as 3D-inside-a-window) are
not yet really that easy in the paragui-opengl opengl driver...  and the
font handling is slow, and the image handling still has a few ...
problems...  (all to do with alpha/transparency)

oh, while there are other people messing with that tree, I'm pretty much
the main person at the moment :P

on my status:
        Just finished moving again.  Looking forward to enough spare time
from work, performances and practices to program again.  Finally have
internet access from home again.  Expect updates soon :)

G'day, eh? :)
        - Teunis





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