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Re: [paragui-users] Hi, what is the current dev status?
From: |
Teunis Peters |
Subject: |
Re: [paragui-users] Hi, what is the current dev status? |
Date: |
Tue, 25 Feb 2003 14:04:08 -0800 (PST) |
On Tue, 25 Feb 2003, SkyFlash wrote:
> I am looking to use ParaGUI 1.0.3 for my open source game client.
> What is the current status of ParaGui? Is it usable for a game, does it
> have major problem areas?
> Is it fast?
fast - fairly. (I'm not that happy with current font handlers but have
yet to come up with better)
> How can I make ParaGui use my OpenGL SDL window I created already in my
> app and make it call my game update loop and my game draw loop whenever
> there is time or in a preset time interval?
Well, rendering -to- opengl isn't in the main version of ParaGUI. Could
make it render to an SDL visual and then render that yourself of course :)
> How can I still grab the mouseclicks outside of all GUI elements to
> handle the game window mouseclicks myself?
PG_Application - but look at the demo 'dblbuffer' and 'animation' more.
at this point things are getting to the point there NEEDS to be a real
demonstration of paragui in operation :)
btw - I'm the (main) programmer on the opengl branch - will still isn't
100% *sigh*. Been on hiatus due to RL overload..
G'day, eh? :)
- Teunis