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Re: [Pingus-CVS] CVS: Games/Pingus BUGS,1.12,1.13
From: |
Ingo Ruhnke |
Subject: |
Re: [Pingus-CVS] CVS: Games/Pingus BUGS,1.12,1.13 |
Date: |
14 Aug 2002 16:58:37 +0200 |
User-agent: |
Gnus/5.09 (Gnus v5.9.0) Emacs/21.2 |
David Philippi <address@hidden> writes:
> > + * axis has hangle, but shouldn't have, pointer should handle that
>
> What is hangle?
A typo, should be 'angle'.
> If it is angle then it's right that the axis has it. Every
> axis used to create an axis pointer needs an angle. Only the action axis
> will ignore it's angle.
Angles don't make much sense for an axis alone, they only make sense
if the axis is used in Pointer or in something that has both x and y
values and so it might be more appropriate to handle the angle in the
Pointer or XY thing.
>> + * axis event has up/down only, should be float -1,1
>
> This shouldn't be required by the game right now, but I'll change it anyway.
It doesn't better for the action_axis, but in general one would expect
an axis to singnal an on-move events once the get_pos() value has
changed.
--
WWW: http://pingus.seul.org/~grumbel/
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- Re: [Pingus-CVS] CVS: Games/Pingus BUGS,1.12,1.13, David Philippi, 2002/08/14
- Re: [Pingus-CVS] CVS: Games/Pingus BUGS,1.12,1.13,
Ingo Ruhnke <=
- Re: [Pingus-CVS] CVS: Games/Pingus BUGS,1.12,1.13, David Philippi, 2002/08/15
- Re: [Pingus-CVS] CVS: Games/Pingus BUGS,1.12,1.13, Ingo Ruhnke, 2002/08/15
- Re: [Pingus-CVS] CVS: Games/Pingus BUGS,1.12,1.13, David Philippi, 2002/08/15
- Re: [Pingus-CVS] CVS: Games/Pingus BUGS,1.12,1.13, Ingo Ruhnke, 2002/08/15