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Re: [Bug #1999] Pingus Crashes with segmentation fault, while bashing ou
From: |
David Philippi |
Subject: |
Re: [Bug #1999] Pingus Crashes with segmentation fault, while bashing out of right screen |
Date: |
Wed, 18 Dec 2002 21:56:24 +0100 |
User-agent: |
KMail/1.4.1 |
On Wednesday 18 December 2002 14:55, Ingo Ruhnke wrote:
> Not sure about the left/right part, air might look stupid if Pingus
> fall at the edge of the screen. simply repeating the last column of
> pixels on the colmap might work, but could have undefined results with
> bridger, basher and co.
Maybe something indestructible so that every Pingu reaching the border just
turns and walks back. Letting Pingus die when they reach the side of the
screen limits the design possibilities a too much IMHO.
It's only important to have something that basher / miner / bomber can't
destroy. ;-)
Bye David