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Re: Feature


From: Ingo Ruhnke
Subject: Re: Feature
Date: Sun, 14 Dec 2003 21:50:58 +0100
User-agent: Gnus/5.1002 (Gnus v5.10.2) Emacs/21.3 (gnu/linux)

<address@hidden> writes:

> It sure is annoying to click on every penguin when you want him to
> make a jump. If there are 20 of them it starts to be a click-fest
> rather than a logic game.

Yep, if it 20 in a row it can get boring, thats why situations like
that shouldn't be in much in levels, if at all. On the other side in
can still be fun if the situation is a bit more complicated and
multiple groups have to get the right jump commandos at the right
time. Always remember that Pingus isn't meant as a pure logic game,
neither was Lemmings. There will always be people that like some
levels more than other, all that matters is that the balance stays
right.

> So it would be great to make some kind of gates where every penguin
> receives a certain abillity if he walks by ( it could also be some
> ability, there will simply stand a penguin who will give parachute
> (or whatever) to every passing colleague). What do you think about
> it? Would it be possible to implement it?

In the Pingus code stuff like that is already done half the time,
traps, exits, blockers work more or less exactly like that. The
question is how to make good use of such a system and what
assign-action would make sense and be fun, just having a
'batch-assigner' for boring levels would certainly not make much sense
and it would be better to just remove the levels. There are however
other things that might be interesting to play around with. A lot of
Pingus gameplay is about seperating a few Pingus from the rest,
prepare a path and than set the rest free to walk the path. The slider
actions (pretty buggy at the moment, thus not in the main game at the
moment) for example is build for exactly that situation, to seperate a
pingu from the rest of the bunch. One could now image assign-action
that do exactly that, especially in combination with other actions.
Say a air-blowing Pingu that blows all floaters in the air or a
throw/trampoline action that, that throws a few of the coming Pingus a
few meters in the air or catches them before falling on the ground.
The important part is that such assign action actually need to
interrupt the flow of pingus, not just to assign stuff to all of them
without affecting them much at all.

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