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Re: [Qemu-devel] TCG Multithreading performance improvement


From: Lluís Vilanova
Subject: Re: [Qemu-devel] TCG Multithreading performance improvement
Date: Wed, 26 Nov 2014 13:12:03 -0600
User-agent: Gnus/5.13 (Gnus v5.13) Emacs/24.4 (gnu/linux)

Mark Burton writes:

> Hi all,
> We are now actively going to pursue TCG Multithreading to improve the
> performance of the TCG for Qemu models that include multiple cores.

> We have set up a wiki page to track the project 
> http://wiki.qemu.org/Features/tcg-multithread

> At this point, I would like to invite everybody to email us ideas about how 
> the
> project should progress, and ideas that might be useful (e.g. people who have
> tried this before, source code that might be helpful, what order we should
> attack things in etc)…

> So - PLEASE let us know if you have interest in this topic, or information 
> that
> might help

This is great news! I've added a new subsection on the wiki to hold some
problems that should be kept in mind while designing a solution.

For now, I've added memory consistency and instruction atomicity issues in it.


Best,
  Lluis

-- 
 "And it's much the same thing with knowledge, for whenever you learn
 something new, the whole world becomes that much richer."
 -- The Princess of Pure Reason, as told by Norton Juster in The Phantom
 Tollbooth



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