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Re: [Qemu-devel] TCG Multithreading performance improvement
From: |
Lluís Vilanova |
Subject: |
Re: [Qemu-devel] TCG Multithreading performance improvement |
Date: |
Wed, 26 Nov 2014 13:12:03 -0600 |
User-agent: |
Gnus/5.13 (Gnus v5.13) Emacs/24.4 (gnu/linux) |
Mark Burton writes:
> Hi all,
> We are now actively going to pursue TCG Multithreading to improve the
> performance of the TCG for Qemu models that include multiple cores.
> We have set up a wiki page to track the project
> http://wiki.qemu.org/Features/tcg-multithread
> At this point, I would like to invite everybody to email us ideas about how
> the
> project should progress, and ideas that might be useful (e.g. people who have
> tried this before, source code that might be helpful, what order we should
> attack things in etc)…
> So - PLEASE let us know if you have interest in this topic, or information
> that
> might help
This is great news! I've added a new subsection on the wiki to hold some
problems that should be kept in mind while designing a solution.
For now, I've added memory consistency and instruction atomicity issues in it.
Best,
Lluis
--
"And it's much the same thing with knowledge, for whenever you learn
something new, the whole world becomes that much richer."
-- The Princess of Pure Reason, as told by Norton Juster in The Phantom
Tollbooth