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Re: [Qemu-devel] TCG Multithreading performance improvement
From: |
Mark Burton |
Subject: |
Re: [Qemu-devel] TCG Multithreading performance improvement |
Date: |
Wed, 26 Nov 2014 20:21:55 +0100 |
> On 26 Nov 2014, at 20:12, Lluís Vilanova <address@hidden> wrote:
>
> Mark Burton writes:
>
>> Hi all,
>> We are now actively going to pursue TCG Multithreading to improve the
>> performance of the TCG for Qemu models that include multiple cores.
>
>> We have set up a wiki page to track the project
>> http://wiki.qemu.org/Features/tcg-multithread
>
>> At this point, I would like to invite everybody to email us ideas about how
>> the
>> project should progress, and ideas that might be useful (e.g. people who have
>> tried this before, source code that might be helpful, what order we should
>> attack things in etc)…
>
>> So - PLEASE let us know if you have interest in this topic, or information
>> that
>> might help
>
> This is great news! I've added a new subsection on the wiki to hold some
> problems that should be kept in mind while designing a solution.
>
> For now, I've added memory consistency and instruction atomicity issues in it.
Thanks ! - Those are the two big issues I think :-)))
Cheers
Mark.
>
>
> Best,
> Lluis
>
> --
> "And it's much the same thing with knowledge, for whenever you learn
> something new, the whole world becomes that much richer."
> -- The Princess of Pure Reason, as told by Norton Juster in The Phantom
> Tollbooth
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mark.burton