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Re: [Qemu-devel] TCG Multithreading performance improvement


From: Mark Burton
Subject: Re: [Qemu-devel] TCG Multithreading performance improvement
Date: Wed, 26 Nov 2014 20:21:55 +0100

> On 26 Nov 2014, at 20:12, Lluís Vilanova <address@hidden> wrote:
> 
> Mark Burton writes:
> 
>> Hi all,
>> We are now actively going to pursue TCG Multithreading to improve the
>> performance of the TCG for Qemu models that include multiple cores.
> 
>> We have set up a wiki page to track the project 
>> http://wiki.qemu.org/Features/tcg-multithread
> 
>> At this point, I would like to invite everybody to email us ideas about how 
>> the
>> project should progress, and ideas that might be useful (e.g. people who have
>> tried this before, source code that might be helpful, what order we should
>> attack things in etc)…
> 
>> So - PLEASE let us know if you have interest in this topic, or information 
>> that
>> might help
> 
> This is great news! I've added a new subsection on the wiki to hold some
> problems that should be kept in mind while designing a solution.
> 
> For now, I've added memory consistency and instruction atomicity issues in it.

Thanks !  - Those are the two big issues I think :-)))


Cheers

Mark.

> 
> 
> Best,
>  Lluis
> 
> -- 
> "And it's much the same thing with knowledge, for whenever you learn
> something new, the whole world becomes that much richer."
> -- The Princess of Pure Reason, as told by Norton Juster in The Phantom
> Tollbooth


         +44 (0)20 7100 3485 x 210
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        +33 (0)603762104
        mark.burton




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