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[Savannah-hackers] Re: submission of the Maja project - savannah.gnu.org


From: fratt
Subject: [Savannah-hackers] Re: submission of the Maja project - savannah.gnu.org
Date: Wed, 23 Apr 2003 16:46:45 +0200
User-agent: Internet Messaging Program (IMP) 3.2

hi again (i may could speak french but i'm not sure, just tell me).

here is the source code of one of the latest versions, linkin here.

cu soon

cordially,

JDF

Selon address@hidden:

> 
> A package was submitted to savannah.gnu.org
> This mail was sent to address@hidden, address@hidden
> 
> 
> jdf <address@hidden> described the package as follows:
> License: gpl
> Other License: 
> Package: the Maja project
> System name: maja
> Type: GNU
> 
> Description:
> Maja wants to be multi-threaded libraries for 3D applications as games or VR
> likes that is based on OpenGL (that is in fact not free software but is
> opened). The project is wrote under GNU/Linux and likes to be compatible with
> almost all systems (for now, it\'s only Linux). It is wrote with complete ISO
> C++. You could find most information about it at http://maja.tuxfamily.org;
> but sources are old and demos too (not all are still available for some time
> reasons).

> Maja tries to use almost all GNU stuffs I could find and use as GNU automake,
> autoconf, libtool... otherwise, it primes on POSIX almost for
> multi-threading, and surely for other things in the future.

> I have spend 2 years and half creating, studying, developping, maintening and
> making documentation for the project. Docs are not under texinfo, but uses a
> GPL component: doxygen.

> Also, the libraries needs some other libraries as lib3ds (cf sourceforge) and
> surely in the future glib, gtk...

> An program using these libraries will work with Maja\'s functionalities and
> so everything will be hidden to the final user.

> The main lines are genericity, easyness, portability.

> Tools provided are parallelism, window managing, 3D objects (as any viewable
> objects, cameras, menus, hud...), internal scheduling and so on as tools
> needed. Futures will have scenery managing and any other good stuffs. This is
> not intended only to programers as infographists, scenerist and game toolers
> will be needed for making an application threw this project.

> The project is only at an earlier age, the actual version is 0.0.30 and is
> not assumed to work on all Linux stations.

> 

> One problem to my point of view is that regarding the 3D needs, graphic cards
> are not all well knows as Nvidia ones, so users may install non GNU stuff to
> reach good rates.
> 
> Other Software Required:
> now:

> 

> OpenGL (we could find Mesa).

> lib3ds (available at sourceforge)

> 

> future:

> 

> glib

> gtk, gtkglarea, qt, qt-gl

> 

> ...

> 

> nvidia drivers for end users (how to resolve it correctly ?)
> 
> Other Comments:
> The project is not approved, I have not til given source code. I have wrote
> to the savannah admins for more infos (as told above).

> IMPORTANT: maja as changed a lot since 6 months and was nor revealed on the
> internet; i may put newer versions on this day (23/04/2003)
> 
> 
> 
> 
> * In case you have to register your project again *
> Please be aware that if your registration does not fulfill all
> therequirements, the Savannah administrators may ask you to register your
> project again.
> You can use the following url to do a new registration starting
> with the values used in this registration process.
> Copy and paste AS ONE SINGLE URL the following content :
> ----RERegistration-URL-BEGIN-----
> http://savannah.gnu.org/register/basicinfo.php?re_purpose=Maja wants to be
> multi-threaded libraries for 3D applications as games or VR likes that is
> based on OpenGL (that is in fact not free software but is opened). The
> project is wrote under GNU/Linux and likes to be compatible with almost all
> systems (for now, it\'s only Linux). It is wrote with complete ISO C++. You
> could find most information about it at http://maja.tuxfamily.org; but
> sources are old and demos too (not all are still available for some time
> reasons).

> Maja tries to use almost all GNU stuffs I could find and use as GNU automake,
> autoconf, libtool... otherwise, it primes on POSIX almost for
> multi-threading, and surely for other things in the future.

> I have spend 2 years and half creating, studying, developping, maintening and
> making documentation for the project. Docs are not under texinfo, but uses a
> GPL component: doxygen.

> Also, the libraries needs some other libraries as lib3ds (cf sourceforge) and
> surely in the future glib, gtk...

> An program using these libraries will work with Maja\'s functionalities and
> so everything will be hidden to the final user.

> The main lines are genericity, easyness, portability.

> Tools provided are parallelism, window managing, 3D objects (as any viewable
> objects, cameras, menus, hud...), internal scheduling and so on as tools
> needed. Futures will have scenery managing and any other good stuffs. This is
> not intended only to programers as infographists, scenerist and game toolers
> will be needed for making an application threw this project.

> The project is only at an earlier age, the actual version is 0.0.30 and is
> not assumed to work on all Linux stations.

> 

> One problem to my point of view is that regarding the 3D needs, graphic cards
> are not all well knows as Nvidia ones, so users may install non GNU stuff to
> reach good rates.&re_require_sw=now:

> 

> OpenGL (we could find Mesa).

> lib3ds (available at sourceforge)

> 

> future:

> 

> glib

> gtk, gtkglarea, qt, qt-gl

> 

> ...

> 

> nvidia drivers for end users (how to resolve it correctly ?)&re_comments=The
> project is not approved, I have not til given source code. I have wrote to
> the savannah admins for more infos (as told above).

> IMPORTANT: maja as changed a lot since 6 months and was nor revealed on the
> internet; i may put newer versions on this day (23/04/2003)&re_full_name=the
> Maja project&re_unix_name=maja
> ----RERegistration-URL-END-------
> 
> 
> 



Attachment: maja-0.0.29.tar.gz
Description: application/gzip-compressed


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