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Chicken and egg problem
From: |
Sven Thommesen |
Subject: |
Chicken and egg problem |
Date: |
Mon, 22 Jul 1996 13:24:47 -0700 |
Manor,
as a follow-up to my two messages from last Tuesday, here's another
conundrum I've identified.
Again, in module HeatbugObserverSwarm, in method buildObjects:
...
// create the ModelSwarm
modelZone = [Zone create: self getZone]];
heatbugModelSwarm = [HeatbugModelZone create: modelZone];
// create probe displays
[probeDisplayManager createProbeDisplayFor: heatbugModelSwarm];
[probeDisplayManager createProbeDisplayFor: self];
// wait for user to set parameters and hit 'go'
[controlPanel waitForControlEvent];
if ([controlPanel getState] == ControlStateQuit) return self;
// let model swarm build its objects (including sub-swarms ...)
[heatbugModelSwarm buildObjects];
...
The problem is this: you wait for the user to set parameters, then create
the objects for ModelSwarm. But what if there are sub-swarms of
ModelSwarm, on which we want probes and for which the user needs to set
parameters before we 'go'? Perhaps the number and types of sub-swarms are
governed by the user-set parameters? We appear to need a multi-stage 'go'
...
As I stated in my second message on Tuesday, we also seem to want to put
probe creation *after* all calls to buildObjects.
Please tell me if the following scheme would work:
// create the ModelSwarm
modelZone = [Zone create: self getZone]];
heatbugModelSwarm = [HeatbugModelZone create: modelZone];
// let model swarm build its objects (including sub-swarms ...)
[heatbugModelSwarm buildObjects];
// create probe displays
[probeDisplayManager createProbeDisplayFor: heatbugModelSwarm];
// --> create probe display for subswarms of modelswarm ... ?
// --> should be done in ObserverSwarm, right ?
[probeDisplayManager createProbeDisplayFor: self];
// wait for user to set parameters and hit 'go'
[controlPanel waitForControlEvent];
if ([controlPanel getState] == ControlStateQuit) return self;
This takes care of the logical progression IF the set of sub-swarms is
fixed and given. BUT it still does not take care of the need for a
multi-stage 'go' described above ...
Hope y'all had a nice time in SF !
--Sven
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