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dropping a Zone


From: Steve Jackson
Subject: dropping a Zone
Date: Fri, 24 Mar 2000 14:36:29 -0800

Hi Marcus:
The documentation states the dropping a Zone automatically frees all
allocations
made within it,  but does dropping  a Zone free *all* resources even if
an object does something like the following:

      - buildObjects {
             //modelZone is an instance variable
              modelZone = [Zone create: [self getZone]];
             return self;
     }

    - makeALeak  {
               int i;
               char* aString;
              for(i=0; i < 6; i++) {
                aString = (char *) [modelZone alloc:10000*sizeof(char)];

              }
            return self;
     }

    - (void) drop {

         [modelZone drop];

     }

     ?

Thanks
Steve





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