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What is leaking in scratchZone?


From: Gadi ORON
Subject: What is leaking in scratchZone?
Date: Fri, 28 Jul 2000 12:26:45 +0200 (MEST)

Hi,

I am working on locating a memory leak in a swarm simulation that grows
40k for every model it runs. Looking at the debug information of different
zones I was surprised to see that scratchZone was growing bigger with
every model executed, as you can see from the following debug info:

====
0x80a1960: ListIndex_linked, display name: ListIndex_linked
0x80a8120: ListIndex_linked, display name: ListIndex_linked
0x80a83b0: ListIndex_mlinks, display name: ListIndex_mlinks
====
0x80a1960: ListIndex_linked, display name: ListIndex_linked
0x80a8120: ListIndex_linked, display name: ListIndex_linked
0x80a73c0: ListIndex_linked, display name: ListIndex_linked
0x80a6fc8: ListIndex_mlinks, display name: ListIndex_mlinks
====
0x80a1960: ListIndex_linked, display name: ListIndex_linked
0x80a8120: ListIndex_linked, display name: ListIndex_linked
0x80a73c0: ListIndex_linked, display name: ListIndex_linked
0x813c468: ListIndex_linked, display name: ListIndex_linked
0x80a6fc8: ListIndex_mlinks, display name: ListIndex_mlinks
====

I am surprised since I NEVER use scratchZone in my code, so it
must be some internal of swarm that does it.

Does anyone have an idea what can it be or how can I have more info about
those indexes?

All the best.

-- 
============================== Gadi ORON ==============================
============== address@hidden ============= ICQ: 7316619 ==============
I've been on this lonely road so long,
Does anybody know where it goes,
I remember last time the signs pointed home,
A month ago.
                -- Carpenters, "Road Ode"


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