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[Wesnoth-cvs-commits] wesnoth changelog
From: |
Pauli Manninen |
Subject: |
[Wesnoth-cvs-commits] wesnoth changelog |
Date: |
Tue, 24 Aug 2004 06:12:37 -0400 |
CVSROOT: /cvsroot/wesnoth
Module name: wesnoth
Branch:
Changes by: Pauli Manninen <address@hidden> 04/08/24 07:07:36
Modified files:
. : changelog
Log message:
updated changelog
CVSWeb URLs:
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/changelog.diff?tr1=1.271&tr2=1.272&r1=text&r2=text
Patches:
Index: wesnoth/changelog
diff -u wesnoth/changelog:1.271 wesnoth/changelog:1.272
--- wesnoth/changelog:1.271 Mon Aug 23 06:36:28 2004
+++ wesnoth/changelog Tue Aug 24 07:07:36 2004
@@ -1,27 +1,10 @@
-CVS HEAD:
+VS HEAD:
* information about encountered terrain added in the help system
* new and improved graphics:
- * snow tiles and transitions
- * cave walls and floors
- * dwarves castles
- * swamp transitions
- * ice
- * deep and shallow water
- * snowy hills
- * snowy forest
- * bridges
- * chest
- * unit animations
- * lava
- * nest
- * road
- * dirt
- * portraits
- * forest
- * bridges
- * new scenarios for 'The Rise of Wesnoth' campaign:
- * The Vanguard
- * Return of the Fleet
+ * dwarvish castle
+ * swamp, deep water, shallow water, snow, cave wall, cave floor, ice, lava,
dirt, forest, bridge, road
+ * chest, nest
+ * portraits and unit animations
* scenario balancing for 'The Dark Hordes' campaign:
* Underground Pool
* scenario balancing for 'The Eastern Invasion' campaign:
@@ -29,11 +12,18 @@
* Evacuation
* Peasant Revolt
* Weldyn Under Attack
+ * new scenarios for 'The Rise of Wesnoth' campaign:
+ * The Vanguard
+ * Return of the Fleet
+ * scenario balancing for 'The Rise of Wesnoth' campaign:
+ * Temple in the Deep
* replaced Duelist's pistol with crossbow
* hammer attack given to 'Dwarvish Fighter' and 'Dwarvish Steelclad'
* increased 'Dwarvish Steelclad' required experience to level
* reduced 'Bone Shooter' required experience to level
* increased Soul Shooter ranged damage
+ * reduced Woses resistance to cold
+ * more female units
* language fixes and polishing (english)
* switched to using gettext, following languages have been converted:
* catalan
@@ -68,6 +58,7 @@
* fixed floating labels sometimes not displaying on accelerated mode
* fixed "drain" not working on final blow (#10038)
* fixed bad victory conditions in 'The Rise of Wesnoth: The Dragon' scenario
+ * fixed some units shadows not being semi-transparent
* changes in #ifdefs to prevent the game from using the X11 clipboard on
MacOSX
* fixed a little bug where a space could disappear near EOL in the help system
* new file hierarchy for portraits
@@ -78,6 +69,7 @@
* added possiblity for terrains to be defined as 2-layered, with a base part
and an overlay part
* changed building static binary to use libtool when available
* multiplayer file hierarchy cleanup
+ * optimized menu scrolling
Version 0.8.2:
* new and improved graphics:
- [Wesnoth-cvs-commits] wesnoth changelog,
Pauli Manninen <=
- [Wesnoth-cvs-commits] wesnoth changelog, Pauli Manninen, 2004/08/24
- [Wesnoth-cvs-commits] wesnoth changelog, Pauli Manninen, 2004/08/25
- [Wesnoth-cvs-commits] wesnoth changelog, Pauli Manninen, 2004/08/26
- [Wesnoth-cvs-commits] wesnoth changelog, Pauli Manninen, 2004/08/26
- [Wesnoth-cvs-commits] wesnoth changelog, Pauli Manninen, 2004/08/27
- [Wesnoth-cvs-commits] wesnoth changelog, Pauli Manninen, 2004/08/27
- [Wesnoth-cvs-commits] wesnoth changelog, Pauli Manninen, 2004/08/27
- [Wesnoth-cvs-commits] wesnoth changelog, Pauli Manninen, 2004/08/27
- [Wesnoth-cvs-commits] wesnoth changelog, Pauli Manninen, 2004/08/27
- [Wesnoth-cvs-commits] wesnoth changelog, Pauli Manninen, 2004/08/29