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[Wesnoth-cvs-commits] wesnoth/src playlevel.cpp


From: Jon Daniel
Subject: [Wesnoth-cvs-commits] wesnoth/src playlevel.cpp
Date: Thu, 20 Jan 2005 21:14:55 -0500

CVSROOT:        /cvsroot/wesnoth
Module name:    wesnoth
Branch:         
Changes by:     Jon Daniel <address@hidden>     05/01/21 02:14:55

Modified files:
        src            : playlevel.cpp 

Log message:
        Fixed bug #11359 causing side turn events to be fired even when the
        turn was not refreshed.

CVSWeb URLs:
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/src/playlevel.cpp.diff?tr1=1.166&tr2=1.167&r1=text&r2=text

Patches:
Index: wesnoth/src/playlevel.cpp
diff -u wesnoth/src/playlevel.cpp:1.166 wesnoth/src/playlevel.cpp:1.167
--- wesnoth/src/playlevel.cpp:1.166     Sat Jan  1 22:54:59 2005
+++ wesnoth/src/playlevel.cpp   Fri Jan 21 02:14:55 2005
@@ -1,4 +1,4 @@
-/* $Id: playlevel.cpp,v 1.166 2005/01/01 22:54:59 Sirp Exp $ */
+/* $Id: playlevel.cpp,v 1.167 2005/01/21 02:14:55 j_daniel Exp $ */
 /*
    Copyright (C) 2003 by David White <address@hidden>
    Part of the Battle for Wesnoth Project http://wesnoth.whitevine.net
@@ -508,7 +508,6 @@
                                std::stringstream player_number_str;
                                player_number_str << player_number;
                                
game_events::set_variable("side_number",player_number_str.str());
-                               game_events::fire("side turn");
 
                                //we want to work out if units for this player 
should get healed, and the
                                //player should get income now. healing/income 
happen if it's not the first
@@ -517,6 +516,7 @@
                                const bool turn_refresh = !first_time || 
loading_game && team_it != teams.begin()+first_player;
 
                                if(turn_refresh) {
+                                       game_events::fire("side turn");
                                        for(unit_map::iterator i = 
units.begin(); i != units.end(); ++i) {
                                                if(i->second.side() == 
player_number) {
                                                        i->second.new_turn();




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