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[Wesnoth-cvs-commits] wesnoth/src ai.cpp
From: |
David White |
Subject: |
[Wesnoth-cvs-commits] wesnoth/src ai.cpp |
Date: |
Mon, 30 May 2005 02:44:49 -0400 |
CVSROOT: /cvsroot/wesnoth
Module name: wesnoth
Branch:
Changes by: David White <address@hidden> 05/05/30 06:44:49
Modified files:
src : ai.cpp
Log message:
fixed bug where saving in the middle of an AI unit's turn caused that
unit to disappear
CVSWeb URLs:
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/src/ai.cpp.diff?tr1=1.151&tr2=1.152&r1=text&r2=text
Patches:
Index: wesnoth/src/ai.cpp
diff -u wesnoth/src/ai.cpp:1.151 wesnoth/src/ai.cpp:1.152
--- wesnoth/src/ai.cpp:1.151 Mon May 30 06:39:15 2005
+++ wesnoth/src/ai.cpp Mon May 30 06:44:49 2005
@@ -1,4 +1,4 @@
-/* $Id: ai.cpp,v 1.151 2005/05/30 06:39:15 Sirp Exp $ */
+/* $Id: ai.cpp,v 1.152 2005/05/30 06:44:49 Sirp Exp $ */
/*
Copyright (C) 2003 by David White <address@hidden>
Part of the Battle for Wesnoth Project http://wesnoth.whitevine.net
@@ -467,7 +467,7 @@
info_.disp.scroll_to_tiles(from.x,from.y,to.x,to.y);
- info_.disp.hide_unit(u_it->first);
+ info_.disp.hide_unit(u_it->first,true);
unit_display::move_unit(info_.disp,info_.map,steps,current_unit,info_.state.get_time_of_day(),info_.units,info_.teams);
info_.disp.hide_unit(gamemap::location());
info_.units.erase(u_it);