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[Wesnoth-cvs-commits] wesnoth/data game.cfg traits.cfg
From: |
Guillaume Melquiond |
Subject: |
[Wesnoth-cvs-commits] wesnoth/data game.cfg traits.cfg |
Date: |
Mon, 30 May 2005 03:47:55 -0400 |
CVSROOT: /cvsroot/wesnoth
Module name: wesnoth
Branch:
Changes by: Guillaume Melquiond <address@hidden> 05/05/30 07:47:55
Modified files:
data : game.cfg traits.cfg
Log message:
Neither names.cfg nor traits.cfg contain relevant WML, don't put them
in [+units] tags. The scenarios directories don't contain WML files, don't
preprocess them. Don't change the text domain to itself at each traits macro
substitution, do it only once and benefit from file scoping.
CVSWeb URLs:
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/game.cfg.diff?tr1=1.156&tr2=1.157&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/traits.cfg.diff?tr1=1.3&tr2=1.4&r1=text&r2=text
Patches:
Index: wesnoth/data/game.cfg
diff -u wesnoth/data/game.cfg:1.156 wesnoth/data/game.cfg:1.157
--- wesnoth/data/game.cfg:1.156 Wed May 18 14:06:29 2005
+++ wesnoth/data/game.cfg Mon May 30 07:47:54 2005
@@ -1,8 +1,6 @@
{themes}
-[+units]
- {traits.cfg}
-[/units]
+{traits.cfg}
{utils.cfg}
@@ -11,9 +9,7 @@
{schedules.cfg}
-[+units]
- {names.cfg}
-[/units]
+{names.cfg}
{multiplayer.cfg}
@@ -25,7 +21,6 @@
{terrain_generator.cfg}
-{~scenarios}
{campaigns}
{~campaigns}
@@ -1712,6 +1707,4 @@
{scenarios/tutorial}
#endif
-{scenarios}
-
{scenario-test.cfg}
Index: wesnoth/data/traits.cfg
diff -u wesnoth/data/traits.cfg:1.3 wesnoth/data/traits.cfg:1.4
--- wesnoth/data/traits.cfg:1.3 Thu Apr 7 21:16:49 2005
+++ wesnoth/data/traits.cfg Mon May 30 07:47:54 2005
@@ -1,6 +1,7 @@
+#textdomain wesnoth
+
#define TRAIT_LOYAL
[trait]
- #textdomain wesnoth
id=loyal
name= _ "loyal"
description= _ "Zero upkeep"
@@ -12,7 +13,6 @@
#define TRAIT_UNDEAD
[trait]
- #textdomain wesnoth
id=undead
name= _ "undead"
description= _ "Immune to poison"
@@ -21,7 +21,6 @@
#define TRAIT_STRONG
[trait]
- #textdomain wesnoth
id=strong
name= _ "strong"
[effect]
@@ -39,7 +38,6 @@
#define TRAIT_DEXTROUS
[trait]
- #textdomain wesnoth
id=dextrous
name= _ "dextrous"
[effect]
@@ -52,7 +50,6 @@
#define TRAIT_QUICK
[trait]
- #textdomain wesnoth
id=quick
name= _ "quick"
[effect]
@@ -69,7 +66,6 @@
#define TRAIT_INTELLIGENT
[trait]
- #textdomain wesnoth
id=intelligent
name= _ "intelligent"
[effect]
@@ -81,7 +77,6 @@
#define TRAIT_RESILIENT
[trait]
- #textdomain wesnoth
id=resilient
name= _ "resilient"
[effect]
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