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Re: [Wesnoth-dev] Mainline campaigns are bad citizens
From: |
ott |
Subject: |
Re: [Wesnoth-dev] Mainline campaigns are bad citizens |
Date: |
Wed, 20 Jul 2005 17:51:05 +0200 |
User-agent: |
Mutt/1.5.6i |
On Sun, May 15, 2005 at 11:52:32PM +0200, Guillaume Melquiond wrote:
> Here are two bad behaviors I
> noticed in the campaigns. I will give some examples, but don't take it
> as a directed attack: *every* campaign is guilty (of at least one of
> the two problems).
>
> 1) Multiple useless inclusions of the same file
>
> Solution: Including the file from the campaign main file instead of
> each scenario file would have made it available to all the scenarios
> by loading it only once.
>
> 2) Garbage in the scenario directory
>
> Solution: don't put non-scenario WML in the scenario directory, put it
> in a subdirectory for example. Or don't use implicit inclusion in the
> campaign file, but it may be too bothersome.
Between the changes made by Yann and I, this should now be complete.
Have also added appropriate text to
http://wesnoth.slack.it/?BuildingCampaigns
and a few other relevant Wiki pages.
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