wesnoth-dev
[Top][All Lists]
Advanced

[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]

Re: [Wesnoth-dev] changing some hotkeys


From: Jordà Polo
Subject: Re: [Wesnoth-dev] changing some hotkeys
Date: Sat, 30 Jul 2005 16:12:54 +0200
User-agent: Mutt/1.5.9i

On Sat, Jul 30, 2005 at 12:52:11PM +0200, ott wrote:
> The first is endturn: this is currently alt-e (opt-e), right next to alt-r
> (opt-r) for recall.  Feature request 8450 deals with this, and proposes
> a workaround involving adding a confirmation dialog, modified by some
> people wanting an option to switch this confirmation on or off.  The KISS
> solution would simply be to make the hotkey alt-space (opt-space).
> I have been playing with this hotkey combination for several months (after
> getting fed up with destroying too many perfectly good games by pressing
> endturn instead of recall) and have yet to accidentally hit endturn.

Never had a problem with alt-e, but I don't have a strong opinion about
it either.

> The second is load: this is currently ctrl-l (cmd-l).  The usual "open
> file" semantics that I think most players associate with load would be
> better mapped to ctrl-o (cmd-o), which is much more common on Windows, and
> which is the Human Interface Guidelines key for this action on Mac OS X.

It is also ctrl-o on KDE and Gnome[1].

 1. http://developer.gnome.org/projects/gup/hig/2.0/input-keyboard.html

That reminds me that I have always missed a hotkey for Scenario
Objectives, and ctrl-o was an obvious choice.




reply via email to

[Prev in Thread] Current Thread [Next in Thread]