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[Wesnoth-wiki-changes] GettextForTranslators


From: wiki
Subject: [Wesnoth-wiki-changes] GettextForTranslators
Date: Fri, 3 Sep 2004 15:06 +0200

URI http://wesnoth.slack.it/?GettextForTranslators
 - - - - - 
Index: GettextForTranslators
===================================================================
RCS file: /home/wesnoth/cvsroot/wikiroot/GettextForTranslators,v
retrieving revision 1.23
diff -u -r1.23 GettextForTranslators
--- GettextForTranslators       30 Aug 2004 17:22:45 -0000      1.23
+++ GettextForTranslators       3 Sep 2004 13:06:06 -0000
@@ -1,18 +1,24 @@
 || Gettext for translators ||
 
+Wesnoth translation is now divided in three packages:
+* wesnoth
+* wesnoth-editor
+* wesnoth-lib
+
 We will use the Swedish (sv) language as example in this page.
 
-There are three important files for translation:
-* wesnoth.pot, which contains all the strings used in the game. You can see 
how a .pot file looks like in CVS: <a
+There DEFANGED_are DEFANGED_three DEFANGED_important DEFANGED_files 
DEFANGED_for DEFANGED_each DEFANGED_package DEFANGED_translation:
+* <package>.pot file, which contains all the strings used in the game. You can 
see how a .pot file looks like in CVS:
+<a
 
href="http://savannah.nongnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/po/wesnoth.pot?rev=HEAD&content-type=text/vnd.viewcvs-markup";>Current
  CVS version</a>.
 * sv.po, the file containing the translation, you can see how a .po file looks 
like in CVS:
 <a
DEFANGED_-href="http://savannah.nongnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/po/sv.po?rev=HEAD&content-type=text/vnd.viewcvs-markup";>Current
+href="http://savannah.nongnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/po/wesnoth/sv.po?rev=HEAD&content-type=text/vnd.viewcvs-markup";>Current
 CVS version</a>.
 * sv.gmo, which is a binary version of <lang>.po the game will use for 
efficiency reasons
 
-The first file, we update it every once in a while, when there is new or 
modified text,
+The first of this files, we update it every once in a while, when there is new 
or modified text,
 for instance when a new campaign scenario hits the CVS.
 
 Then, msgmerge is used to merge this new "state of the game strings" with your 
current
@@ -67,3 +73,4 @@
 ||See Also||
 
 * GetText
+ 





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