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[Yafray-devel] Re: Antialiasing idea
From: |
Guillermo S. Romero / Familia Romero |
Subject: |
[Yafray-devel] Re: Antialiasing idea |
Date: |
Fri, 10 Jan 2003 23:47:52 +0100 |
address@hidden (2003-01-09 at 0110.54 +0100):
> 1) We don't reuse edges, in fact I was planning to sample a bit inside
> pixel to do not share samples with neighbours
Can you point me to the related files to see how yafray does it?
scene.*, buffer.*, camera.*, what more? Any doc? I am trying to
understand how all works (if unable to get anything better, at least I
learn something).
> 2) We sample from the center to the corners, in my experiments it turned
> out to be better cause since it's adaptive it can stop sampling at any
> any point in the grid. Does not need to sample an entire subdivision level,
> and still looks nice. This is very useful when you use AA to smooth noise
> in a pathlight scene, saves some time.
What do you mean exactly? Sorry, but I do not get the idea about that,
you seem to check the value of a pixel with the neighbors, right? And
then sample inside that pixel.
GSR