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Assistance Required for Compiling GNUBG as a 64-bit DLL for Unity (iOS a


From: David Reay
Subject: Assistance Required for Compiling GNUBG as a 64-bit DLL for Unity (iOS and Android)
Date: Mon, 3 Jun 2024 09:29:47 +0100

Hello,

I hope this message finds you well.

I am currently attempting to compile GNUBG as a 64-bit DLL for use in Unity projects on both iOS and Android platforms. However, I am facing challenges with the instructions provided on the [GNUBG build page](http://www.gnubg.org/win32/gnubg_new_build.html).

Specifically, I am encountering difficulties with the following steps:
1. Adapting the build process for a 64-bit target.
2. Configuring the build to produce a DLL compatible with Unity.
3. Ensuring compatibility with both iOS and Android platforms.

If anyone has experience or guidance on how to achieve this, your assistance would be greatly appreciated. Detailed steps or references to additional resources would be particularly helpful.

Thank you in advance for your support.

Best regards,


David

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