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Re: Skill level names
From: |
TAKAHASHI Kaoru |
Subject: |
Re: Skill level names |
Date: |
Sun, 14 Jul 2024 03:50:28 +0900 |
User-agent: |
Gnus/5.13 (Gnus v5.13) Emacs/28.2 (gnu/linux) |
Hi,
Philippe Michel <philippe.michel7@free.fr> writes:
> Currently gnubg uses relatively obscure names for its skill levels.
>
> In the player settings, which is stronger between World Class, Supremo,
> Grandmaster is not obvious at first sight.
>
> In the analysis results, Supernatural and Awful are a bit awkward (the
> latter is excluded from the Japanese translation!)
[snip]
> For the analysis results we could use the denominations from BMAB
> (https://bgmastersab.com/about) without the 0/1/2/3 subdivisions:
> error rate <= 5 Super Grandmaster
> <= 8 Grandmaster
> <= 13 Master
> <= 20 Advanced
> <= 32 Intermediate
> else either Casual or Beginner
I agree with eliminating "Awful!" from skill-rating.
The BMAB PR criteria are long term (100EP) averages. And the gnubg
rating is also used to separate cube decision and checker move.
Therefore, I think the criteria should be harder.
--
TAKAHASHI Kaoru