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Re: bad.el - ascii art games [package] [screenshots] [video]


From: Emanuel Berg
Subject: Re: bad.el - ascii art games [package] [screenshots] [video]
Date: Thu, 26 Sep 2024 07:50:33 +0200
User-agent: Gnus/5.13 (Gnus v5.13)

Here is another example. It is called "The graphic Object
Editor" and is described as "Interactive edition of
hierarchical properties of graphic objects".

https://help.scilab.org/docs/2024.1.0/en_US/object_editor.html

It starts

  [It] provide[s] graphic editing operations for the different
  kind of graphics objects (see graphics entities for more
  details), including the enabling them, disabling them, and
  editing their properties, before or after they have
  been drawn.

  Internally, each graphic window, and the drawing it
  contains, are represented by a hierarchy of entities.
  The hierarchy top level is the Figure. Each Figure defines
  at least one child of type Axes. [...]

The details are not cut in stone but they speak of exactly the
same editor type and model to deal with graphics in a way that
is - very good. Infinitely more powerful and maybe we can even
reinvent the thing by combining with the input interface of
`artist mode'. Self-documenting, self-balancing...

Yes, hierarchy! I even showed you the pyramid I had, with
boxes in boxes in boxes.

-- 
underground experts united
https://dataswamp.org/~incal




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