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Re: bad.el - ascii art games [package] [screenshots] [video]


From: Emanuel Berg
Subject: Re: bad.el - ascii art games [package] [screenshots] [video]
Date: Sun, 29 Sep 2024 06:20:33 +0200
User-agent: Gnus/5.13 (Gnus v5.13)

Richard Stallman wrote:

> * Does it define its own system for classes and methods?

Not sure what you mean, it has its own system which begins at
the `elem' (element) base class, but the OO part is provided
by eieio.el as mentioned.

> * What non-basic facilities of Emacs does it depend on?

My own, and

(require 'cl-lib)
(require 'eieio)
(require 'subr-x)

> * Is its display done using characters, like
> `animate-birthday-present', or can it be draw in terms
> of pixels?

Chars, but pixels is the next step, I would like to do that!

> * does every kind of visual object _have to_ have is own
> data type?

No, you can draw or type any way you want, as long as you don't
tell the program to overwrite it. You can also draw manually,
if you will, via the program, by manipulating a "data" member
and then let the program draw it.

-- 
underground experts united
https://dataswamp.org/~incal




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