Gents, Jim,
yes, the Cinema Organ soundfonts of Bruce Miles contains samples
with longer, partially much longer loops. The main soundfonts for the
french symphonic organ I'm using as reference, also contains samples
with loops of the length up to three seconds.
It is most likely the crackling has something to do with that, I
certainly can confirm that those programs which are not affected by the
crackling, have much longer loops. In my organ soundfonts construction
(which is necessarily done using Creative software products, Vienna 2.3
and 2.4, and Creative soundcards), ranks of higher pitches often are
constructed using such tiny loops. I know this is usually disclaimed,
by common soundfonts creators.
So let me focus the issue research on the fact that those
rendering issue does *not appear* in FS-1.1.1 release, and that
Creative SoundBlaster Platinum Synth delivers a richer sound quality
even with that short loop.
I'll examine this at Sunday, and beg for patience until then.
Regards
Bernd.
-----
Folgende Nachricht wurde empfangen -----
Zeit:
2010-08-20, 10:14:47
Betreff:
Re: [fluid-dev] FS 1.1.2 alpha sound rendering issue
FWIW, there are at least 9 people testing FS 1.1.2 rev 349
and there
are no reports of sound font problems. These are all real-time users
and
they are most likely using a sound font derived from the Bruce Miles
Cinema Organ sound font. I don't think there are any loops in there
that
are as short as those that Bernd suspect are causing the crackle he
observes.
Jim Henry
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