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Re: [gnugo-devel] endgame module for GNU Go
From: |
Xavier Combelle |
Subject: |
Re: [gnugo-devel] endgame module for GNU Go |
Date: |
Sat, 18 Sep 2004 03:23:31 +0200 |
User-agent: |
Mozilla Thunderbird 0.7.3 (Windows/20040803) |
Semsyn does not depend upon incomplete heuristics nor
inflexible optimization strategies in order to cope
with the combinatorial explosion of the search space,
and this is a radical departure from the conventional
approach of building planning systems that are not
guaranteed to find solutions.
I read the introduction about the paper "Cooperation between top-down
and bottom up n theorem provers"
you write and it seems to be a very interesting
concept, not only for the endgames purposes.
The point is about combining top down and bottom up approaches.
That seems to be interesting, but I'm not sure to really understood
understand how it can be achived.
One of the approach seems to be: see the aim, and try to reach it ( top
down if I understood)
and the other one: don't care about the aim, try to see what you can
reach (bottom up if I'm not wrong)
If I understood there is two meanings to combine both approach. The
basic ideas seems to
made the both in the same time and transmit information between the both
approaches.
To go realisation, I would say that we keep startegic and tactic
concerns, but instead of
have a master/slave model, we have a continuous discussion betwwen the
both modules.
The point is it seems that what exactly I do during the game, I continuously
ask me: in the local situation what can I do and what startegy I must
apply.
But the point is that you seems to put a hard communication between the both
modules. And it appears for me to be a good point.
As far I can understood gnugo, it has a master slave model,
There is some strategic aims, to try to reach and we look the tactic to
see how
we can achieve them. I really think that gnugo archictecture would
improve if
it is considered as a two cooperative processes. As it is said in the
paper, the knowledge
of each other part should improve the global efficiency.
I would say that the more the startegic module has knowledge of the
local situation,
the more he can work efficiently, and it is the way that the gnugo work now.
But the point is that, the more the tactical module can do well it's
job. And the point
is the tactical module seems not to use informations gathered by
startegic module.
After this long mail, I need your help.
I would like that the gnugo's developpers say me if there is a one way
communication
betwee strategic and tactic, and Eric Parker say me if I precisely
interpreted
the top-down/bottom-up theory
Xavier
- Re: [gnugo-devel] endgame module for GNU Go, (continued)
- Re: [gnugo-devel] endgame module for GNU Go, Arend Bayer, 2004/09/07
- Re: [gnugo-devel] endgame module for GNU Go, Eric, 2004/09/06
- Re: [gnugo-devel] endgame module for GNU Go, Arend Bayer, 2004/09/07
- Re: [gnugo-devel] endgame module for GNU Go, Dave Denholm, 2004/09/07
- Re: [gnugo-devel] endgame module for GNU Go, Eric, 2004/09/08
- Re: [gnugo-devel] endgame module for GNU Go, Paul Pogonyshev, 2004/09/07
- Re: [gnugo-devel] endgame module for GNU Go, Eric, 2004/09/08
- Re: [gnugo-devel] endgame module for GNU Go, Gunnar Farnebäck, 2004/09/05
- Re: [gnugo-devel] endgame module for GNU Go, Gunnar Farnebäck, 2004/09/07
- [gnugo-devel] this is awfully pessimistic, Eric, 2004/09/12
Re: [gnugo-devel] endgame module for GNU Go,
Xavier Combelle <=
- Re: [gnugo-devel] endgame module for GNU Go, Gunnar Farnebäck, 2004/09/05
- Re: [gnugo-devel] endgame module for GNU Go, Xavier Combelle, 2004/09/06
- Re: [gnugo-devel] endgame module for GNU Go, Gunnar Farnebäck, 2004/09/06
- Re: [gnugo-devel] endgame module for GNU Go, Martin Girard, 2004/09/06
- Re: [gnugo-devel] endgame module for GNU Go, Martin Girard, 2004/09/06
- Re: [gnugo-devel] endgame module for GNU Go, Xavier Combelle, 2004/09/12
Re: [gnugo-devel] endgame module for GNU Go, Eric, 2004/09/06