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Re: [gnugo-devel] endgame module for GNU Go
From: |
Gunnar Farnebäck |
Subject: |
Re: [gnugo-devel] endgame module for GNU Go |
Date: |
Tue, 07 Sep 2004 03:46:55 +0200 |
User-agent: |
EMH/1.14.1 SEMI/1.14.3 (Ushinoya) FLIM/1.14.2 (Yagi-Nishiguchi) APEL/10.3 Emacs/21.3 (sparc-sun-solaris2.9) MULE/5.0 (SAKAKI) |
Xavier wrote:
> >That does depend on how exactly you differentiate between the concepts
> >but the most likely answers are "GNU Go doesn't really have any
> >strategy at all" and "yes".
> >
> >
> Oh, I did not realize that by reading the documentation.
> Thanks a lot. So one part of my job would be to realize a startegy,
> before gluting it with existing tactic.
How do *you* define strategy and tactics in go? It could probably be
argued that GNU Go has the strategy to get as good score as possible,
but I'm not sure whether that is at all helpful in this discussion.
/Gunnar
- Re: [gnugo-devel] endgame module for GNU Go, (continued)
- Re: [gnugo-devel] endgame module for GNU Go, Paul Pogonyshev, 2004/09/07
- Re: [gnugo-devel] endgame module for GNU Go, Eric, 2004/09/08
- Re: [gnugo-devel] endgame module for GNU Go, Gunnar Farnebäck, 2004/09/05
- Re: [gnugo-devel] endgame module for GNU Go, Gunnar Farnebäck, 2004/09/07
- [gnugo-devel] this is awfully pessimistic, Eric, 2004/09/12
Re: [gnugo-devel] endgame module for GNU Go, Xavier Combelle, 2004/09/05
Re: [gnugo-devel] endgame module for GNU Go, Eric, 2004/09/06