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[grt-talk] 0.2 issues
From: |
Nikodemus Siivola |
Subject: |
[grt-talk] 0.2 issues |
Date: |
Sat, 5 Jul 2003 19:29:31 +0300 |
User-agent: |
Mutt/1.5.4i |
It's been a while but I'm still alive and kicking.
As you may have noticed I've created a pre0_2-shader branch in the CVS
and have been working there, since there a some rather disruptive
refactorings I've been wanting to work on.
Most of the shader issues are resolving themselves in my head, but
unfortunately I cannot provide too much information on them besides
the CVS.
Work on octree's hasn't started, but the design is pretty much done.
I expect to be finished with the shader-stuff in a couple of weeks and
have the octrees by the end of august on the outside.
So, even though there was the tentative plan of putting 0.2 out in
June (heh), I suggest we reschedule for august.
What's your status?
Cheers,
-- Nikodemus
PS. Re shaders: feel free to commit your stuff to CVS HEAD, I'll do a
merge as soon as the dust settles.
PPS. When you modify a file in a non-trivial manner, or create a new
one add your name to the copyright line.
pgpfxK39vNCuu.pgp
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- [grt-talk] 0.2 issues,
Nikodemus Siivola <=