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Re: [grt-talk] 0.2 issues
From: |
Jason Dagit |
Subject: |
Re: [grt-talk] 0.2 issues |
Date: |
Thu, 10 Jul 2003 23:31:17 -0700 |
I have no status to report. I've been lazy w.r.t. grt.
Sorry,
Jason
Nikodemus Siivola wrote (on Sat, 5 Jul 2003 at 19:29 +0300):
> It's been a while but I'm still alive and kicking.
>
> As you may have noticed I've created a pre0_2-shader branch in the CVS
> and have been working there, since there a some rather disruptive
> refactorings I've been wanting to work on.
>
> Most of the shader issues are resolving themselves in my head, but
> unfortunately I cannot provide too much information on them besides
> the CVS.
>
> Work on octree's hasn't started, but the design is pretty much done.
>
> I expect to be finished with the shader-stuff in a couple of weeks and
> have the octrees by the end of august on the outside.
>
> So, even though there was the tentative plan of putting 0.2 out in
> June (heh), I suggest we reschedule for august.
>
> What's your status?
>
> Cheers,
>
> -- Nikodemus
>
> PS. Re shaders: feel free to commit your stuff to CVS HEAD, I'll do a
> merge as soon as the dust settles.
>
> PPS. When you modify a file in a non-trivial manner, or create a new
> one add your name to the copyright line.
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