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[Openexr-user] Re: Openexr and Cg


From: Jan Woetzel
Subject: [Openexr-user] Re: Openexr and Cg
Date: Thu, 13 Jan 2005 18:17:56 +0100
User-agent: Mozilla/5.0 (Windows; U; Windows NT 5.1; en-US; rv:1.7.2) Gecko/20040804 Netscape/7.2 (ax)

address@hidden wrote:

  1. Student needs help! OpenEXR and Cg (Daniel Baldwin)
I think your task is almost solved, see for example the exrdisplay contained within OpenEXR.

However, OpenGL (or DirectX)  + Cg + OpenEXR is the right way to go.

This may give you a starting point:
(1) http://nehe.gamedev.net
(3) http://www.cgshaders.org
and the examples contained with Nvidia SDK and teh "shadered" exrdisplay.

FX5200 is more than sufficient.

Regards,
Jan.

--

 Dipl.-Ing. Jan Woetzel
--------------------------------------------------
 University of Kiel
 Institute of Computer Science and Applied Mathematics
 Hermann-Rodewald-Str. 3 [room 401]
 24098 Kiel/Germany
--------------------------------------------------
 Url   www.mip.informatik.uni-kiel.de/~jw





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