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Re: [paragui-users] re: FULLSCREEN show()


From: Alexander Pipelka
Subject: Re: [paragui-users] re: FULLSCREEN show()
Date: 13 Jun 2002 19:35:10 +0200

The direct pixel access method is *much* faster :))
Trust me. I measured it.

This way only visible pixels are written to the surface (and it doesnt
waste memory).

Alex

Am Don, 2002-06-13 um 18.31 schrieb Andrew Ford:
> Really?  Is it redrawn directly for every blit of a
> widget with a surface?  Surely it must be more
> efficient to write the text to a software buffer then
> blit with everything else (well, in the case where
> we're blitting something already I mean).
> 
> Andrew.
> 
> --- Alexander Pipelka <address@hidden> wrote:
> > Am Don, 2002-06-13 um 16.46 schrieb Andrew Ford:
> > > SDL bug?  DirectX bug?  Need to lock hardware
> > > surfaces?
> > 
> > Yep. Text e.g. isn't blitted into the screensurface.
> > It's drawn by direct pixel access.
> > 
> > Alex
> > 
> > 
> > > 
> > > Andrew.
> > > 
> > > --- Keith Swyer <address@hidden> wrote:
> > > > ok, found the problem..... using SDL_HWSURFCAE
> > is a
> > > > problem....any ideas why
> > > > this would be?
> > > > 
> > > > --Keith
> > > > 
> > > > 
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