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Re: [paragui-users] re: FULLSCREEN show()


From: Alexander Pipelka
Subject: Re: [paragui-users] re: FULLSCREEN show()
Date: 14 Jun 2002 09:30:34 +0200

Right. The current design doesn't care about hw surfaces.
Maybe some kind of glyph caching would be a better solution for hw
surfaces.

Alex

Am Don, 2002-06-13 um 23.57 schrieb Andrew Ford:
> Interesting...
>    Did you cover the case of hardware surfaces?  I was
> under the impression that pixel access to a hardware
> surface is expensive (although I could easily be wrong
> :) ).  Of course, to a software surface it's going to
> be way faster.
>    Direct pixel access to an OpenGL buffer is
> supposedly pretty slow, so for that the strings will
> probably have to be cached.
> 
> Andrew.
> 
> --- Alexander Pipelka <address@hidden> wrote:
> > The direct pixel access method is *much* faster :))
> > Trust me. I measured it.
> > 
> > This way only visible pixels are written to the
> > surface (and it doesnt
> > waste memory).
> > 
> > Alex
> > 
> 
> 
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