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[paragui-users] tricky bits: widget self termination (?)
From: |
leiavoia |
Subject: |
[paragui-users] tricky bits: widget self termination (?) |
Date: |
Wed, 23 Jul 2003 17:31:01 -0400 |
User-agent: |
KMail/1.5 |
long story short, i'm programming a game with multiple screens. each screen is
a customized UIScreen class. All of them are collected by an umbrella class
called RenderMan
screen A has a button that "links" to screen B. clicking on it calls a
RenderMan callback function which deletes the current screen and all widgets
inside and creates a new one.
problem is this: when a button gets clicked, the callback tries to delete all
widgets on the screen, including the one that started the function call. this
always results in a seg fault.
are there any ways around this or is there a more elegent solution for
"changing screens"?
thanks for the help
--
leiavoia
The AXIS Project
http://www.project-axis.net/
- [paragui-users] tricky bits: widget self termination (?),
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