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From: | Steve McCrea |
Subject: | [paragui-users] Buttons capture all events when pressed... |
Date: | Mon, 8 Dec 2003 16:50:44 +0100 |
Hi,
We're developing a timed game, but if I hold
down one of the buttons the game pauses, because the button's
eventMouseButtonDown() calls SetCapture(), so that all events are
sent to this button only.
I commented out this part of
PG_MessageObject::ProcessEvent() so that messages would continue to go to all
objects:
if ((captureObject != NULL)
&& (captureObject != this)) {
return
false;
}
and it seems to do what I want (not pause the
game), but can anyone advise me?
Is this a good idea?
Is there a better way?
Thanks,
Steve |
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