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Re: [paragui-users] Buttons capture all events when pressed...


From: Steve McCrea
Subject: Re: [paragui-users] Buttons capture all events when pressed...
Date: Tue, 9 Dec 2003 10:51:28 +0100

Ulf wrote:
> > I commented out this part of PG_MessageObject::ProcessEvent() so that
> > messages would continue to go to all objects:
> > 
> >     if ((captureObject != NULL) && (captureObject != this)) {
> >         return false;
> >     }
> > 
> Do you use PG_TimerObject for your timing? As far as I could see from
> the code, it bypasses the event queue in favor of a direct callback, so
> I am a bit surprised that it doesn't work.
> 

No, we're using "update" user events sent 100 times a second,
and "render" user events sent once a frame.

> If the timer function does send user messages, then uncommenting this
> will indeed help. Since this if-clause is redundant and blocks
> processing, it should even be deleted.
> 

Thanks!
Steve




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