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From: | address@hidden |
Subject: | [paragui-users] timer object |
Date: | Thu, 21 Jul 2005 13:48:06 +0800 |
In
my application, I need to create and destroy timer object in run time, but I
found that when I destroy 1 timer object, sometimes others stop working,
either. Its happens in test/animation.cpp too.
I am using ParaGUI-1.1.8. In
main(), I changed it to destroy anim_test
after anim_test2 are created. //
Attempt to get animation PlayField* anim_test =new PlayField( //
still no parent widget NULL, //
a static function to create rects PG_Rect(260,120,120,50) ); anim_test->AddTimer(400); anim_test->Show();
PlayField2 anim_test2( NULL, PG_Rect(260, 300, 120, 100) ); anim_test2.AddTimer(40); anim_test2.AddTimer(20); anim_test2.Show(); delete anim_test; app.Run(); Then
anim_test2 does not work. I
did something wrong, or it’s a bug? Li TsungLin |
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