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Re: [pigeoncide-devel] Work to be done


From: Juan Pedro Bolívar Puente
Subject: Re: [pigeoncide-devel] Work to be done
Date: Tue, 19 Jan 2010 17:45:09 +0200
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I think that we can have a small meeting so Sari can see the menu that
Alberto is making (the layout of the buttons etc) so she can make her
own opinions and use her concept-art skills to better design the
buttons. It could be the same day that we meet with the level designers.

What do you think? When is it ok to arrange such a meeting?

JP


On 19/01/10 15:55, Alberto Villegas Erce wrote:
> Hi everyone,
> 
> as JP said I'm working in the menu. I talked with him and we thought that we
> could re-use that concept art you did (the boy surrounded  by flames).
> 
> Can we get that image with more resolution/quality? When I fit it in the
> main screen of the menu it looks a bit pixeled.
> Also, for the menu buttons I thought about ellipse/circles of flame (same
> style as the flames) with those dead faces inside. I don't know, I don't
> have any artistic qualitie :$ It would be so nice if you could make like 3
> buttons: one for showing, one for whe the mouse is over the button and one
> for when the button is clicked (moving faces, smiling faces?)
> 
> So, what I would need:
> - Best/high quality image for background.
> - Button:
>   - Static.
>   - Mouse over it.
>   - Mouse click it.
> 
> PNG images will be ok but if SVG images are possible would be better. (Also
> the source file in Photoshop/Gimp, whatever you use)
> 
> Thanks! ^^
> Alberto V.E.
> 
> 
> El 19 de enero de 2010 00:37, Juan Pedro Bolívar Puente <
> address@hidden> escribió:
> 
> On 18/01/10 22:45, Sari Sariola wrote:
>>>>
>>>> Just a really quick answer. I haven't done the 2d stuff yet as I asked
> about what you guys need in the last mail I sent and never got an answer.
> Just let me know what you need, other than the clock, pidgeon etc, and I'll
> do it asap. I can ask my classmates about the levels if I see them tomorrow.
> I know Ville atleast said he's been super busy but I don't know about Katri.
>>>>
> 
> Alright, thanks a lot. Alberto will tell you what else he needs. He is
> using the boy surrounded by dead pigeons and flames that you made for
> the concept art for the menu background, but probably he will need
> higher resolution version --if possible-- and some simple stuff to put
> on the buttons.
> 
> Please email the list as soon as you contact Ville and Katri, the level
> is worrying me a little bit :p If it is needed we can set a meeting with
> them to get into the technical details.
> 
> Kiitos!
> 
> JP
> 
> 
>>>>> Date: Sun, 17 Jan 2010 21:23:33 +0200
>>>>> From: address@hidden
>>>>> To: address@hidden
>>>>> Subject: [pigeoncide-devel] Work to be done
>>>>>
>>>> Hello mates,
>>>>
>>>> There 13 days to the deadline, so we have to RUSH now. So here is a list
>>>> of what have to be done:
>>>>
>>>> - There are still problems getting the models correctly exported from
>>>> Max 2010 to Panda3d. I am working on it with Marc, but any experience on
>>>> this task is much thanked. Note to Marc: I have asked the teachers and
>>>> they suggested using this:
>>>> http://usa.autodesk.com/adsk/servlet/pc/index?siteID=123112&id=8224926
>>>> to get the models into Blender.
>>>>
>>>> - We needs 2d graphics. Sari, you said that you where going to work on
>>>> it after your flat moving, are you doing it? Marc told me that you where
>>>> waiting for guidelines. Alberto will send an email specifying what he
>>>> needs. What I need is simple:
>>>>     * A drawing of a dead pigeon (you make the style) to put next to the
>>>> dead pigeon counter.
>>>>     * A drawing of a clock to put next the time counter.
>>>>     * A drawing of a stick to put next to the stick counter (like the
>>>> sticks that build the laser field, it could be a cartoonish version of
>>>> the 3d model that you can see in this picture:
>>>>
> http://pigeoncide.svn.sourceforge.net/viewvc/pigeoncide/rendering_samples/arch_stick.png?revision=22&view=markup
> )
>>>>
>>>> The requirements for these indicators are:
>>>>     * They should fit in a square canvas.
>>>>     * They should be a bit rescalable to different resolutions/sizes. I
>>>> suggest using the SVG format.
>>>>
>>>> - We URGENTLY need a level. Do you know if Ville and Katri are working
>>>> on it? I sent an email to them but they have not replied...
>>>>
>>>> We need a level ASAP. I would not delay it more than a week. The problem
>>>> is that an alternative version of the level, slightly modified for the
>>>> collision detection, must be needed, so we need to have some time to
>>>> test it and decide the modifications --the modifications would be
>>>> trivial to make, but we first need time to test it. As I said in
>>>> previous emails, the "cloud" environment no longer seems a good idea
>>>> because we have made some tests and it doesn't look good. It would be
>>>> great to have a dark-but-cartoonish (easier to model and texture) model
>>>> of Turku's Kauppatori.
>>>>
>>>> Apart from the model, we also need a Skydome. Have you got any
>>>> experience in making 3d skydomes? We can get one from the internet if we
>>>> are in a hurry, the other tasks are more important, but doing our own
>>>> skydome might able us to get a more consistent look.
>>>>
>>>> Please we only have 13 days, so we need to take this email seriously.
>>>>
>>>> Thanks a lot,
>>>>
>>>> JP
>>>>>
>>>>>
> 
>>>> _________________________________________________________________
>>>> Windows puhelimella saat enemmän vastinetta rahoillesi.
>>>> http://www.windowsmobile.fi
> 
>>
>>
>>

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