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Re: [PATCH v3 12/12] ui/console: call gfx_switch() even if the current s


From: Marc-André Lureau
Subject: Re: [PATCH v3 12/12] ui/console: call gfx_switch() even if the current scanout is GL
Date: Wed, 9 Mar 2022 12:11:53 +0400

Hi

On Wed, Mar 9, 2022 at 12:05 PM Akihiko Odaki <akihiko.odaki@gmail.com> wrote:
On 2022/03/09 17:02, Marc-André Lureau wrote:
> Hi
>
> On Tue, Mar 8, 2022 at 6:43 PM Akihiko Odaki <akihiko.odaki@gmail.com
> <mailto:akihiko.odaki@gmail.com>> wrote:
>
>     On 2022/03/08 23:26, Marc-André Lureau wrote:
>      > Hi
>      >
>      > On Mon, Mar 7, 2022 at 4:49 PM Akihiko Odaki
>     <akihiko.odaki@gmail.com <mailto:akihiko.odaki@gmail.com>> wrote:
>      >>
>      >
>      > (taking notes, mostly for myself)
>      >
>      >>> Could you provide a failing test case or a more concrete
>     suggestion on
>      >>> what to do instead? I am all ears :)
>      >>>
>      >>> thanks
>      >>>
>      >>
>      >> Let me describe a more concrete case. Think that egl-headless
>     and vnc
>      >> are enabled. The guest devices are serial virtio-gpu-gl. vnc selects
>      >> serial at first.
>      >
>      > (I am not sure how you would select serial first, but let's
>     assume you did)
>      >
>      >>
>      >> vnc uses register_displaychangelistener and console_select to switch
>      >> consoles.
>      >>
>      >> displaychangelistener_display_console does the actual switching, and
>      >> calls dpy_gfx_switch and dpy_gfx_update if con->scanout.kind is
>      >> SCANOUT_SURFACE. It calls dpy_gl_scanout_texture or
>      >> dpy_gl_scanout_dmabuf if con->scanout.kind is SCANOUT_TEXTURE or
>      >> SCANOUT_DMABUF. It works for a OpenGL display, but it doesn't vnc in
>      >> combination with egl-headless.
>      >
>      > (hmm, what doesn't work? With this patch, the DisplaySurface is
>     always
>      > switched, no matter what con->scanout.kind is)
>      >
>      >>
>      >> virtio-gpu-gl starts scanning out texture. It would happen in the
>      >> following sequence:
>      >> 1. virtio-gpu-gl calls qemu_console_resize. con->scanout.kind
>     will be
>      >> SCANOUT_SURFACE.
>      >> 2. qemu_console_resize calls dpy_gfx_switch, delivering
>     DisplaySurface
>      >> to egl-headless. con->scanout.kind will be SCANOUT_TEXTURE.
>      >
>      > (qemu_console_resize calls dpy_gfx_replace_surface. con.scanout.kind
>      > is still SCANOUT_SURFACE)
>      >
>      > (It calls displaychangelistener_gfx_switch() which will call
>      > egl_gfx_switch() and update the current surface)
>      >
>      >> 3. virtio-gpu-gl calls dpy_gl_scanout_texture. egl-headless starts
>      >> rendering the texture to the DisplaySurface.
>      >
>      > (now con.scanout.kind becomes SCANOUT_TEXTURE)
>      >
>      >>
>      >> In the end, the DisplaySurface will have the image rendered, and
>      >> con->scanout.kind will be SCANOUT_TEXTURE.
>      >
>      > (so far it works as expected, right?)
>      >
>      >
>      >
>      >>
>      >> Now vnc switches to virtio-gpu-gl.
>      >>
>      >> 4. vnc calls console_select
>      >> 5. displaychangelistener_display_console finds con->scanout.kind is
>      >> SCANOUT_TEXTURE so it tries to scanout texture, but vnc is not
>     an OpenGL
>      >> display. It essentially becomes no-op and the display would be
>     blank.
>      >>
>      >> This patch will change it to call dpy_gfx_switch but not to call
>      >> dpy_gfx_update.
>      >
>      > Alright, I think I see what you mean. egl-headless is associated with
>      > a specific con, and thus is not involved during vnc console
>     switching.
>      >
>      > However, dpy_gfx_switch on vnc is not a no-op. It updates the
>     surface,
>      > resize the client and mark the area dirty. Because the con.surface is
>      > kept updated by egl-headless, the client gets the updated content.
>      > Iow, it still works.
>      >
>      > If we always called dpy_gfx_update() during
>      > displaychangelistener_display_console(), it would mean for the
>      > listener to display the surface content, even when the scanout
>     kind is
>      > set for a texture. Or we need to change the behaviour of
>      > dpy_gfx_update() to depend on the current scanout kind.
>
>     vnc has to display the surface content so dpy_gfx_update should be
>     called for vnc, but not for OpenGL displays.
>
>
> VNC already marks the whole surface as dirty during vnc_dpy_switch().
> This is like calling dpy_gfx_update().

Then why does it call dpy_gfx_update for SCANOUT_SURFACE first place? It
shouldn't call the function if it is not required to display the surface
content.

This is a pre-existing discrepancy. vnc handles switch with an implicit update. Imho, we need to improve the code so that updates/display become explicit.

But this is extra, not necessary to fix the regressions you pointed out. I'd rather not mix concerns, and proceed step by step.

--
Marc-André Lureau

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