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Re: [RFC PATCH v1 00/43] Introduce helper-to-tcg
From: |
Anton Johansson |
Subject: |
Re: [RFC PATCH v1 00/43] Introduce helper-to-tcg |
Date: |
Tue, 3 Dec 2024 19:58:43 +0100 |
On 25/11/24, Philippe Mathieu-Daudé wrote:
> On 21/11/24 02:49, Anton Johansson wrote:
>
> > create mode 100644 subprojects/helper-to-tcg/README.md
> > create mode 100755 subprojects/helper-to-tcg/get-llvm-ir.py
> > create mode 100644 subprojects/helper-to-tcg/include/CmdLineOptions.h
> > create mode 100644 subprojects/helper-to-tcg/include/Error.h
> > create mode 100644 subprojects/helper-to-tcg/include/FunctionAnnotation.h
> > create mode 100644 subprojects/helper-to-tcg/include/PrepareForOptPass.h
> > create mode 100644 subprojects/helper-to-tcg/include/PrepareForTcgPass.h
> > create mode 100644 subprojects/helper-to-tcg/include/TcgGlobalMap.h
> > create mode 100644 subprojects/helper-to-tcg/meson.build
> > create mode 100644 subprojects/helper-to-tcg/meson_options.txt
> > create mode 100644
> > subprojects/helper-to-tcg/passes/PrepareForOptPass/PrepareForOptPass.cpp
> > create mode 100644
> > subprojects/helper-to-tcg/passes/PrepareForTcgPass/CanonicalizeIR.cpp
> > create mode 100644
> > subprojects/helper-to-tcg/passes/PrepareForTcgPass/CanonicalizeIR.h
> > create mode 100644
> > subprojects/helper-to-tcg/passes/PrepareForTcgPass/IdentityMap.cpp
> > create mode 100644
> > subprojects/helper-to-tcg/passes/PrepareForTcgPass/IdentityMap.h
> > create mode 100644
> > subprojects/helper-to-tcg/passes/PrepareForTcgPass/PrepareForTcgPass.cpp
> > create mode 100644
> > subprojects/helper-to-tcg/passes/PrepareForTcgPass/TransformGEPs.cpp
> > create mode 100644
> > subprojects/helper-to-tcg/passes/PrepareForTcgPass/TransformGEPs.h
> > create mode 100644 subprojects/helper-to-tcg/passes/PseudoInst.cpp
> > create mode 100644 subprojects/helper-to-tcg/passes/PseudoInst.h
> > create mode 100644 subprojects/helper-to-tcg/passes/PseudoInst.inc
> > create mode 100644 subprojects/helper-to-tcg/passes/backend/TcgEmit.cpp
> > create mode 100644 subprojects/helper-to-tcg/passes/backend/TcgEmit.h
> > create mode 100644 subprojects/helper-to-tcg/passes/backend/TcgGenPass.cpp
> > create mode 100644 subprojects/helper-to-tcg/passes/backend/TcgGenPass.h
> > create mode 100644
> > subprojects/helper-to-tcg/passes/backend/TcgTempAllocationPass.cpp
> > create mode 100644
> > subprojects/helper-to-tcg/passes/backend/TcgTempAllocationPass.h
> > create mode 100644 subprojects/helper-to-tcg/passes/backend/TcgType.h
> > create mode 100644 subprojects/helper-to-tcg/passes/llvm-compat.cpp
> > create mode 100644 subprojects/helper-to-tcg/passes/llvm-compat.h
> > create mode 100644 subprojects/helper-to-tcg/pipeline/Pipeline.cpp
> > create mode 100644 subprojects/helper-to-tcg/tests/cpustate.c
> > create mode 100644 subprojects/helper-to-tcg/tests/ldst.c
> > create mode 100644 subprojects/helper-to-tcg/tests/meson.build
> > create mode 100644 subprojects/helper-to-tcg/tests/scalar.c
> > create mode 100644 subprojects/helper-to-tcg/tests/tcg-global-mappings.h
> > create mode 100644 subprojects/helper-to-tcg/tests/vector.c
>
> Just wondering, could we name the subproject C++ headers using the .hpp
> suffix to have checkpatch easily skip them?
Oh sure, not a problem.
//Anton
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Anton Johansson <=