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From: | Pauli Manninen <address@hidden> |
Subject: | [Wesnoth-cvs-commits] updated Changelog |
Date: | Sun, 23 Nov 2003 20:19:24 -0500 |
Commit from gakusho | 2003-11-23 20:19 EST |
updated Changelog
Module | File name | Revision | |||
---|---|---|---|---|---|
wesnoth | changelog | 1.13 | >>> | 1.14 |
wesnoth/changelog 1.13 >>> 1.14 |
---|
Line 1 |
Version CVS: * fog of war |
- * new scenarios: |
+ * support for multiple campaigns + * new campaign: 'Hordes of the Undead' + * new scenarios for 'Heir to the Throne' (Konrad's Tale): |
* Northern Winter * The Lost General * scenario balacing: |
Line 8 |
* Isle of Anduin * Dwarven Doors * Mountain Pass |
+ * Valley of Death |
* new Makefile (debugging is now enabled by default) * added Makefile.nodebug * updated docs - INSTALL, MANUAL |
Line 15 |
* added a script for easy Slackware package creation - utils/slacknoth * added random map generator (requires Perl) - utils/random_map.pl * added in repeatable recruit using ctrl+shift+r |
+ * hotkey configuration from GUI |
* confirm overwriting of save games |
- * new multiplayer game creation dialog - * configurable 'gold per village' for multiplayer |
+ * savegames now display and are sorted by date and time + * multiplayer improvements: + * show minimap when selecting map for new game + * per side configurable starting gold + * configurable 'gold per village' + * teaming (alliances) |
* income calculations are now done at the beginning of each player's turn * made it so units that can no longer advance have experience needed displayed as '-' * allow use of escape to exit out of ok/cancel and yes/no dialogs with negative results |
Line 31 |
* reduced cost of Mage * changed Mage attack to fire based * changed Shaman slowing attack to 3-2 from 4-1, and reduced cost from 21 to 18 |
+ * changed 'Red Mage' to neutral alignment |
* more and improved unit graphics and animations |
- * changed team 6 flag to purple |
+ * changed team 6 color to purple |
* new translations: * german * updated translations: |
Line 44 |
* changed "AI" in the english config to "Computer Player" * fixed problem with stripping of non-latin characters at end of string in config files * allow internationalization of traits |
+ * made AI more intelligent |
* added in support for some special effects: flashing and scrolling/tremors * added coding support for displaying different terrain images (particularly useful for villages) at different times of the day * fixed minor bugs in unit configuration files for Elvish Sharpshooter and Fencer |
Line 97 |
* made some templated code more portable across compilers * fixed problem with AI attacking units not always advancing levels * map file format is now correctly oriented |
- * 'flags' to show which side unit is on |
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