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[Wesnoth-cvs-commits] wesnoth/data/scenarios/Eastern_Invasion Evacuat...
From: |
Joseph Simmons |
Subject: |
[Wesnoth-cvs-commits] wesnoth/data/scenarios/Eastern_Invasion Evacuat... |
Date: |
Sun, 13 Feb 2005 18:59:39 -0500 |
CVSROOT: /cvsroot/wesnoth
Module name: wesnoth
Branch:
Changes by: Joseph Simmons <address@hidden> 05/02/13 23:59:39
Modified files:
data/scenarios/Eastern_Invasion: Evacuation.cfg
Log message:
Finally found the source of the Evacuation bug, and fixed it
(And I'm going to be asking Dave why [not] does odd things with [kill]
events)
CVSWeb URLs:
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/scenarios/Eastern_Invasion/Evacuation.cfg.diff?tr1=1.21&tr2=1.22&r1=text&r2=text
Patches:
Index: wesnoth/data/scenarios/Eastern_Invasion/Evacuation.cfg
diff -u wesnoth/data/scenarios/Eastern_Invasion/Evacuation.cfg:1.21
wesnoth/data/scenarios/Eastern_Invasion/Evacuation.cfg:1.22
--- wesnoth/data/scenarios/Eastern_Invasion/Evacuation.cfg:1.21 Sun Feb 13
23:14:54 2005
+++ wesnoth/data/scenarios/Eastern_Invasion/Evacuation.cfg Sun Feb 13
23:59:38 2005
@@ -146,14 +146,6 @@
[/item]
[/event]
-#define NORTH_OF_BRIDGE
-side=1
-[not]
-x=1-31,1-20
-y=21-24,18-20
-[/not]
-#enddef
-
[event]
name=moveto
first_time_only=no
@@ -164,147 +156,156 @@
[message]
description=Engineer
message= _ "So, d'ya want me to blow up der bridge yet, Cap'n?"
+ [/message]
+ [message]
+ description=Gweddry
+ message= _ "Hm..."
[option]
- name=Yes
+ message= _ "Yes, blow it up."
[command]
- [message]
- description=Engineer
- message= _ "I believe you owe me some
money first."
- [/message]
- [message]
- description=Gweddry
- message= _ "Here it is. Now blow
collapse the bridge!"
- [/message]
- [store_gold]
- side=1
- variable=gold
- [/store_gold]
- [if]
- [variable]
- name=gold
- greater_than=49
- [/variable]
- [then]
- [message]
- description=Engineer
- message= _ "Alright!
Blast'n time!"
- [/message]
- [gold]
- amount=-50
- [/gold]
- [sound]
- name=gunshot.wav
- [/sound]
- [delay]
- time=200
- [/delay]
- [sound]
- name=gunshot.wav
- [/sound]
- [delay]
- time=200
- [/delay]
- [sound]
- name=gunshot.wav
- [/sound]
- [delay]
- time=500
- [/delay]
- [sound]
- name=fire.wav
- [/sound]
- [message]
- speaker=narrator
- id=msg_cmpg_ei_15_11
- message= _ "BOOM!!!"
- [/message]
- [terrain]
- x=8
- y=16-19
- letter=c
- [/terrain]
- [if]
- [have_unit]
+ [message]
+ description=Engineer
+ message= _ "I believe you owe me some money
first."
+ [/message]
+ [message]
+ description=Gweddry
+ message= _ "Here it is. Now blow collapse the
bridge!"
+ [/message]
+ [store_gold]
+ side=1
+ variable=gold
+ [/store_gold]
+ [if]
+ [variable]
+ name=gold
+ greater_than=49
+ [/variable]
+ [then]
+ [message]
+ description=Engineer
+ message= _ "Alright! Blast'n
time!"
+ [/message]
+ [gold]
+ amount=-50
+ [/gold]
+ [sound]
+ name=gunshot.wav
+ [/sound]
+ [delay]
+ time=200
+ [/delay]
+ [sound]
+ name=gunshot.wav
+ [/sound]
+ [delay]
+ time=200
+ [/delay]
+ [sound]
+ name=gunshot.wav
+ [/sound]
+ [delay]
+ time=500
+ [/delay]
+ [sound]
+ name=fire.wav
+ [/sound]
+ [message]
+ speaker=narrator
+ message= _ "BOOM!!!"
+ [/message]
+ [terrain]
+ x=8
+ y=16-19
+ letter=c
+ [/terrain]
+ [if]
+ [have_unit]
+ description=Gweddry
+ x=1-31,1-20
+ y=21-24,18-20
+ [/have_unit]
+ [else]
+ [message]
description=Gweddry
-
{NORTH_OF_BRIDGE}
- [/have_unit]
- [then]
-
[message]
-
description=Gweddry
-
message= _ "Oops... I'm north of the bridge! That was bad planning on my part."
-
[/message]
-
[endlevel]
-
result=defeat
-
[/endlevel]
- [/then]
- [/if]
- [if]
- [have_unit]
+ message= _
"Oops... I'm north of the bridge! That was bad planning on my part."
+ [/message]
+ [endlevel]
+ result=defeat
+ [/endlevel]
+ [/else]
+ [/if]
+ [if]
+ [have_unit]
+ description=Dacyn
+ x=1-31,1-20
+ y=21-24,18-20
+ [/have_unit]
+ [else]
+ [message]
description=Dacyn
-
{NORTH_OF_BRIDGE}
- [/have_unit]
- [then]
-
[message]
-
description=Dacyn
-
message= _ "You idiot! You left me north of the bridge!"
-
[/message]
-
[endlevel]
-
result=defeat
-
[/endlevel]
- [/then]
- [/if]
- [if]
- [have_unit]
+ message= _ "You
idiot! You left me north of the bridge!"
+ [/message]
+ [endlevel]
+ result=defeat
+ [/endlevel]
+ [/else]
+ [/if]
+ [if]
+ [have_unit]
+ description=Owaec
+ x=1-31,1-20
+ y=21-24,18-20
+ [/have_unit]
+ [else]
+ [message]
description=Owaec
-
{NORTH_OF_BRIDGE}
- [/have_unit]
- [then]
-
[message]
-
description=Owaec
-
message= _ "I'm still north of the bridge, Gweddry! Why'd you blow it up!?!"
-
[/message]
-
[endlevel]
-
result=defeat
-
[/endlevel]
- [/then]
- [/if]
- [kill]
- {NORTH_OF_BRIDGE}
- animate=yes
- [/kill]
- [message]
- description=Gweddry
- message= _ "Good, we
have escaped from these orcs. Now we have to go south. I think the undead
probably aren't as numerous this far west, so we won't get immediately killed,
anyway."
- [/message]
- [message]
- description=Engineer
- message= _ "I aint
goin' to be going with yah. Best o' luck t'yah!"
- [/message]
- [kill]
- description=Engineer
- [/kill]
- [endlevel]
- result=victory
- bonus=yes
- [/endlevel]
- [/then]
- [else]
- [message]
- description=Engineer
- message="Ya can't
afford it. Try again later."
- [/message]
- [/else]
- {CLEAR_VARIABLE gold}
- [/if]
+ message= _ "I'm
still north of the bridge, Gweddry! Why'd you blow it up!?!"
+ [/message]
+ [endlevel]
+ result=defeat
+ [/endlevel]
+ [/else]
+ [/if]
+ [kill]
+ x=0-31
+ y=0-20
+ side=1
+ fire_event=yes
+ animate=yes
+ [/kill]
+ [message]
+ description=Gweddry
+ message= _ "Good, we have
escaped from these orcs. Now we have to go south. I think the undead probably
aren't as numerous this far west, so we won't get immediately killed, anyway."
+ [/message]
+ [message]
+ description=Engineer
+ message= _ "I aint goin' to be
going with yah. Best o' luck t'yah!"
+ [/message]
+ [kill]
+ description=Engineer
+ [/kill]
+ [endlevel]
+ result=victory
+ bonus=yes
+ [/endlevel]
+ [/then]
+ [else]
+ [message]
+ description=Engineer
+ message="Ya can't afford it.
Try again later."
+ [/message]
+ [/else]
+ {CLEAR_VARIABLE gold}
+ [/if]
[/command]
[/option]
[option]
- name=No
+ message= _ "No, wait until later."
[command]
- [message]
- description=Engineer
- message= _ "Neh? Alright then, we'll
wait fa' later, eh?"
- [/message]
+ [message]
+ description=Engineer
+ message= _ "Neh? Alright then, we'll wait fa'
later, eh?"
+ [/message]
[/command]
[/option]
[/message]