CFLOAT and PFLOAT are float....
Their definition is inside some header (as I remember...).
Jandro use this names instead of the traditional float or double in
order to distinguish the different meanings this values got...
Time has passed since last time I played with those types, I don't
remember well, Jandro wil be more precise...
Take a look at the shaders code, IOR uses PFLOAT, while hard is CFLOAT.
I may be wrong, but I remember somewhere something like:
#define PFLOAT float
#define CFLOAT float
Andrea
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