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RE: [Adonthell-artwork] first new res anim


From: walther-franks
Subject: RE: [Adonthell-artwork] first new res anim
Date: Tue, 5 Mar 2002 22:28:50 +0100

> Sounds good to me. We can put that in the dox somewhere (Sorry, I
> haven't helped with them yet - I'm quite busy at the moment!)

That's cool. There's no hurry.

> While I think we should have these guidlines, I don't think artists need
> to take them toooo seriously. Once we have ome characters people can
> guage furniture and buildings by those gfx and not have to worry too
> much about how many metres big the stuff would be in real life.

Yeah, of course. We should never get restrictive, and these always should be
very rough guidelines. But also necessary so that different artists work
match. (Which has worked fine so far, huh James :)


> Btw, the skeleton you drew is presumably the maximum size for a normal
> character, right? Therefore normal doors ought to be slightly larger - I
> guess 80px high is an abolute minimum for a door and you can go up to
> 100px. And the width should be fixed at 40px. So, if your doors match
> that size all normal characters should be able to pass through them.
> Sound good?

Yup!


BEN




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