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AW: [Adonthell-artwork] first new res anim & east anim


From: walther-franks
Subject: AW: [Adonthell-artwork] first new res anim & east anim
Date: Thu, 7 Mar 2002 11:50:50 +0100

> -----Ursprüngliche Nachricht-----
> Von: address@hidden
> [mailto:address@hidden Auftrag von
> cirrus
> Gesendet: Donnerstag, 7. März 2002 01:30
> An: address@hidden
> Betreff: Re: [Adonthell-artwork] first new res anim & east anim
>
>
> Alexandre Courbot wrote:
> >
> > > Oh, and I've done the skeleton east anim (attached). I'm not
> too happy with
> > > the actual animation. I guess I need to do more research,
> there must be some
> > > books about animation or stuff. I'll examine those walking
> Crono Trigger's a
> > > little closer, too...
> >
> > Looking at it, it looks fine for me. Every character will have it's own
> > way to walk anyway, but the skeleton serves as a guideline to know where
> > members should approximatively be - the animation itself doesn't shock
> > me, but if can think of a better one, feel free! ;)
> >
>
> Looking good!
> One thing though - I've noticed the chrono trigger character has a bit
> of a bounce to him when he walks (kinda like something from Disney) -
> that might look good for some characters (especially if their supposed
> to be lively ones).


True - as I said, that skeleton should only serve as a basis for animation.
>From there on a lot can be changed/improvised/added.

One can certainly let characters move much more dynamically than I did for
that skeleton. After all, the whole body moves, it's not just the limbs
swaying to and fro.


BEN




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