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[adonthell-wastesedge-commits] Release_0-3-1 13286b8 110/237: UPDATED sc
From: |
Kai Sterker |
Subject: |
[adonthell-wastesedge-commits] Release_0-3-1 13286b8 110/237: UPDATED scripts after removal of map_engine |
Date: |
Mon, 25 Jul 2016 18:15:02 +0000 (UTC) |
tag: Release_0-3-1
commit 13286b8e5442fc676f4fdd2e05f456eb62ac68df
Author: adondev <adondev>
Commit: adondev <adondev>
UPDATED scripts after removal of map_engine
---
scripts/init.py | 44 +++++++++++-------------
scripts/schedules/mapviews/center_character.py | 3 +-
2 files changed, 22 insertions(+), 25 deletions(-)
diff --git a/scripts/init.py b/scripts/init.py
index 86a5b14..783e1ce 100755
--- a/scripts/init.py
+++ b/scripts/init.py
@@ -116,8 +116,8 @@ class title_screen:
# -- launch the mapengine
gametime_start_action ()
- map_engine.set_should_update_map (0)
- map_engine.run ()
+ gamedata_map_engine ().set_should_update_map (0)
+ gamedata_map_engine ().run ()
def __del__ (self):
print "Destructor called"
@@ -190,7 +190,7 @@ class title_screen:
self.menu = main_menu (a, b)
self.menu.thisown = C
self.menu.py_signal_connect (self.on_menu_close, win_event_CLOSE)
-
+
win_manager_add (self.menu)
win_manager_set_focus (self.menu)
@@ -198,8 +198,7 @@ class title_screen:
def on_menu_close (self, retval):
fade_out ()
- screen_display.fillrect (0, 0, screen_length (),
- screen_height (), 0)
+ screen_display.fillrect (0, 0, screen_length (), screen_height (), 0)
screen_show ()
# -- cleanup
@@ -225,20 +224,19 @@ class title_screen:
gamedata_load_characters (0)
gamedata_load_quests (0)
- map_engine=gamedata_map_engine ()
- the_player=gamedata_player ()
+ the_player = gamedata_player ()
# Creates the map engine context for the game start
- map_engine.load_map ("test.map")
+ gamedata_map_engine ().load_map ("test.map")
- lm = map_engine.get_landmap ()
+ lm = gamedata_map_engine ().get_landmap ()
the_player.set_val ("gender", MALE)
the_player.set_val ("race", HALFELF)
the_player.load ("player.mchar")
the_player.set_map (lm)
the_player.jump_to (0, 11, 18, STAND_EAST)
the_player.set_schedule ("keyboard_control")
- map_engine.set_mapview_schedule ("center_character",
(gamedata_player ().get_name (),))
+ gamedata_map_engine ().set_mapview_schedule
("center_character", (the_player.get_name (),))
# Setting up the map events
@@ -778,7 +776,7 @@ class title_screen:
lucia = gamedata_get_character ("Lucia Redwyne")
lucia.set_dialogue ("dialogues/lucia_start")
lucia.load ("lucia.mchar")
- lucia.set_map (map_engine.get_landmap ())
+ lucia.set_map (gamedata_map_engine ().get_landmap ())
lucia.jump_to (3, 4, 2)
lucia.set_action ("talk")
lucia.stand_south ()
@@ -787,7 +785,7 @@ class title_screen:
orloth = gamedata_get_character ("Orloth Redwyne")
orloth.set_dialogue ("dialogues/orloth_start")
orloth.load ("orloth.mchar")
- orloth.set_map (map_engine.get_landmap ())
+ orloth.set_map (gamedata_map_engine ().get_landmap ())
orloth.jump_to (1, 2, 2)
orloth.set_action ("talk")
orloth.stand_south ()
@@ -797,7 +795,7 @@ class title_screen:
erek = gamedata_get_character ("Erek Stonebreaker")
erek.set_dialogue ("dialogues/erek_start")
erek.load ("erek.mchar")
- erek.set_map (map_engine.get_landmap ())
+ erek.set_map (gamedata_map_engine ().get_landmap ())
erek.jump_to (1, 5, 5)
erek.set_action ("talk")
erek.stand_north ()
@@ -819,7 +817,7 @@ class title_screen:
jelom = gamedata_get_character ("Jelom Rasgar")
jelom.set_dialogue ("dialogues/jelom_start")
jelom.load ("jelom.mchar")
- jelom.set_map (map_engine.get_landmap ())
+ jelom.set_map (gamedata_map_engine ().get_landmap ())
jelom.jump_to (9, 2, 6)
jelom.set_action ("talk")
jelom.stand_north ()
@@ -829,7 +827,7 @@ class title_screen:
alek = gamedata_get_character ("Alek Endhelm")
alek.set_dialogue ("dialogues/alek_start")
alek.load ("alek.mchar")
- alek.set_map (map_engine.get_landmap ())
+ alek.set_map (gamedata_map_engine ().get_landmap ())
alek.jump_to (1, 1, 3)
alek.set_action ("talk")
alek.stand_south ()
@@ -839,7 +837,7 @@ class title_screen:
oliver = gamedata_get_character ("Oliver Redwyne")
oliver.set_dialogue ("dialogues/oliver_start")
oliver.load ("oliver.mchar")
- oliver.set_map (map_engine.get_landmap ())
+ oliver.set_map (gamedata_map_engine ().get_landmap ())
oliver.jump_to (0, 25, 15)
oliver.set_action ("talk")
oliver.stand_west ()
@@ -849,7 +847,7 @@ class title_screen:
frostbloom = gamedata_get_character ("Rhayne Frostbloom")
frostbloom.set_dialogue ("dialogues/frostbloom_start")
frostbloom.load ("frostbloom.mchar")
- frostbloom.set_map (map_engine.get_landmap ())
+ frostbloom.set_map (gamedata_map_engine ().get_landmap ())
frostbloom.jump_to (0, 18, 22)
frostbloom.set_action ("talk")
frostbloom.stand_north ()
@@ -859,7 +857,7 @@ class title_screen:
bjarn = gamedata_get_character ("Bjarn Fingolson")
bjarn.set_dialogue ("dialogues/bjarn_start")
bjarn.load ("bjarn.mchar")
- bjarn.set_map (map_engine.get_landmap ())
+ bjarn.set_map (gamedata_map_engine ().get_landmap ())
bjarn.jump_to (7, 3, 6)
bjarn.set_action ("talk")
bjarn.stand_west ()
@@ -867,7 +865,7 @@ class title_screen:
silverhair = gamedata_get_character ("Imoen Silverhair")
silverhair.load ("silverhair.mchar")
- silverhair.set_map (map_engine.get_landmap ())
+ silverhair.set_map (gamedata_map_engine ().get_landmap ())
silverhair.jump_to (13, 4, 4)
silverhair.set_action ("talk")
silverhair.stand_south ()
@@ -877,7 +875,7 @@ class title_screen:
sarin = gamedata_get_character ("Sarin Trailfollower")
sarin.set_dialogue ("dialogues/sarin_start")
sarin.load ("servant2.mchar")
- sarin.set_map (map_engine.get_landmap ())
+ sarin.set_map (gamedata_map_engine ().get_landmap ())
sarin.jump_to (13, 5, 3)
sarin.set_action ("talk")
sarin.stand_west ()
@@ -887,7 +885,7 @@ class title_screen:
janesta = gamedata_get_character ("Janesta Skywind")
janesta.set_dialogue ("dialogues/janesta_start")
janesta.load ("servant1.mchar")
- janesta.set_map (map_engine.get_landmap ())
+ janesta.set_map (gamedata_map_engine ().get_landmap ())
janesta.jump_to (13, 6, 3)
janesta.set_action ("talk")
janesta.stand_north ()
@@ -897,7 +895,7 @@ class title_screen:
fellnir = gamedata_get_character ("Fellnir Kezular")
fellnir.set_dialogue ("dialogues/fellnir_start")
fellnir.load ("fellnir.mchar")
- fellnir.set_map (map_engine.get_landmap ())
+ fellnir.set_map (gamedata_map_engine ().get_landmap ())
fellnir.jump_to (10, 4, 4)
fellnir.set_action ("talk")
fellnir.stand_south ()
@@ -907,7 +905,7 @@ class title_screen:
tristan = gamedata_get_character ("Tristan Illig")
tristan.set_dialogue ("dialogues/tristan_start")
tristan.load ("illig.mchar")
- tristan.set_map (map_engine.get_landmap ())
+ tristan.set_map (gamedata_map_engine ().get_landmap ())
tristan.jump_to (1, 4, 6)
tristan.set_action ("talk")
tristan.stand_west ()
diff --git a/scripts/schedules/mapviews/center_character.py
b/scripts/schedules/mapviews/center_character.py
index 7c9c7ef..ec08a3a 100644
--- a/scripts/schedules/mapviews/center_character.py
+++ b/scripts/schedules/mapviews/center_character.py
@@ -25,6 +25,5 @@ class center_character:
def run (self):
p = self.tofollow
- self.myself.center_on(p.submap(), p.posx(),
- p.posy(), p.offx(), p.offy())
+ self.myself.center_on(p.submap(), p.posx(), p.posy(), p.offx(),
p.offy())
- [adonthell-wastesedge-commits] Release_0-3-1 9da31d1 085/237: OOpps!, (continued)
- [adonthell-wastesedge-commits] Release_0-3-1 9da31d1 085/237: OOpps!, Kai Sterker, 2016/07/25
- [adonthell-wastesedge-commits] Release_0-3-1 2b67b8c 096/237: Reorganized the schedules structure, Kai Sterker, 2016/07/25
- [adonthell-wastesedge-commits] Release_0-3-1 11972d6 094/237: *** empty log message ***, Kai Sterker, 2016/07/25
- [adonthell-wastesedge-commits] Release_0-3-1 cfd3652 065/237: Adapted schedules and init scripts to the theme and font manager., Kai Sterker, 2016/07/25
- [adonthell-wastesedge-commits] Release_0-3-1 7b03aa9 081/237: Done some map work., Kai Sterker, 2016/07/25
- [adonthell-wastesedge-commits] Release_0-3-1 a49adb1 102/237: Now getting the_player, characters and quests via the proper API functions, Kai Sterker, 2016/07/25
- [adonthell-wastesedge-commits] Release_0-3-1 53eb6ab 113/237: The player is now saved in character.data too, Kai Sterker, 2016/07/25
- [adonthell-wastesedge-commits] Release_0-3-1 ef12728 074/237: Added transition tiles, Kai Sterker, 2016/07/25
- [adonthell-wastesedge-commits] Release_0-3-1 cf1b9c2 093/237: Adapted the game to the new Python engine, Kai Sterker, 2016/07/25
- [adonthell-wastesedge-commits] Release_0-3-1 161f58d 071/237: Improved the dialogues according to the points discussed in Bavinchove, Kai Sterker, 2016/07/25
- [adonthell-wastesedge-commits] Release_0-3-1 13286b8 110/237: UPDATED scripts after removal of map_engine,
Kai Sterker <=
- [adonthell-wastesedge-commits] Release_0-3-1 984f397 125/237: Test add, Kai Sterker, 2016/07/25
- [adonthell-wastesedge-commits] Release_0-3-1 0206066 097/237: CHANGED Jeloms dialogue to fit with the new plot, Kai Sterker, 2016/07/25
- [adonthell-wastesedge-commits] Release_0-3-1 a0e6b2a 045/237: Oops! I kept my test files!, Kai Sterker, 2016/07/25
- [adonthell-wastesedge-commits] Release_0-3-1 37d1b1d 089/237: Fixed the mess I made yesterday. Sorry., Kai Sterker, 2016/07/25
- [adonthell-wastesedge-commits] Release_0-3-1 3ad0ff2 043/237: Some bugfixes and little updates, Kai Sterker, 2016/07/25
- [adonthell-wastesedge-commits] Release_0-3-1 d13c53f 052/237: Speed improvements, Kai Sterker, 2016/07/25
- [adonthell-wastesedge-commits] Release_0-3-1 be10dec 068/237: Added guards house interior., Kai Sterker, 2016/07/25
- [adonthell-wastesedge-commits] Release_0-3-1 9d5c3db 072/237: Continued furniturizing, Kai Sterker, 2016/07/25
- [adonthell-wastesedge-commits] Release_0-3-1 9a51967 079/237: Continued map., Kai Sterker, 2016/07/25
- [adonthell-wastesedge-commits] Release_0-3-1 7a8047a 075/237: Moved transition files to their real place., Kai Sterker, 2016/07/25