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[adonthell-wastesedge-commits] Release_0-3-1 9d5c3db 072/237: Continued
From: |
Kai Sterker |
Subject: |
[adonthell-wastesedge-commits] Release_0-3-1 9d5c3db 072/237: Continued furniturizing |
Date: |
Mon, 25 Jul 2016 18:14:58 +0000 (UTC) |
tag: Release_0-3-1
commit 9d5c3dbd82107ac498a5aee014b278c1c6855913
Author: adondev <adondev>
Commit: adondev <adondev>
Continued furniturizing
---
gfx/mapobjects/furnitures/Makefile.am | 2 +-
gfx/mapobjects/furnitures/dwarf_chest.mobj | Bin 0 -> 1235 bytes
gfx/mapobjects/furnitures/noble_bed.mobj | Bin 2896 -> 2894 bytes
maps/test.map | Bin 2273 -> 2321 bytes
scripts/events/cellar_to_bath.py | 4 ++--
scripts/init.py | 4 ++--
6 files changed, 5 insertions(+), 5 deletions(-)
diff --git a/gfx/mapobjects/furnitures/Makefile.am
b/gfx/mapobjects/furnitures/Makefile.am
index d86d459..7cc2144 100755
--- a/gfx/mapobjects/furnitures/Makefile.am
+++ b/gfx/mapobjects/furnitures/Makefile.am
@@ -8,6 +8,6 @@ pkgdata_DATA = bar.mobj barrel_wooden_with-tap.mobj clock.mobj
cupboard.mobj ove
bed_wooden_h.mobj bed_wooden_v.mobj bed.mobj table_alchemy_h.mobj \
draws_wooden.mobj noble_bed.mobj silverhair_cupboard.mobj \
silverhair_basin.mobj silverhair_chest.mobj stone_bed.mobj stone_v.mobj
\
- crate.mobj barrel_wooden.mobj crate2.mobj barrel_wooden2.mobj
+ crate.mobj barrel_wooden.mobj crate2.mobj barrel_wooden2.mobj
dwarf_chest.mobj
EXTRA_DIST = $(pkgdata_DATA)
diff --git a/gfx/mapobjects/furnitures/dwarf_chest.mobj
b/gfx/mapobjects/furnitures/dwarf_chest.mobj
new file mode 100644
index 0000000..40283ed
Binary files /dev/null and b/gfx/mapobjects/furnitures/dwarf_chest.mobj differ
diff --git a/gfx/mapobjects/furnitures/noble_bed.mobj
b/gfx/mapobjects/furnitures/noble_bed.mobj
index c7b13c3..12f10fc 100644
Binary files a/gfx/mapobjects/furnitures/noble_bed.mobj and
b/gfx/mapobjects/furnitures/noble_bed.mobj differ
diff --git a/maps/test.map b/maps/test.map
index 295c578..f6fd51f 100755
Binary files a/maps/test.map and b/maps/test.map differ
diff --git a/scripts/events/cellar_to_bath.py b/scripts/events/cellar_to_bath.py
index c76585a..e77f371 100755
--- a/scripts/events/cellar_to_bath.py
+++ b/scripts/events/cellar_to_bath.py
@@ -1,7 +1,7 @@
p = characters [name]
if p.submap () == 4:
- events.switch_submap (p, 5, 3, 6, STAND_NORTH)
+ events.switch_submap (p, 5, 4, 6, STAND_NORTH)
else:
- events.switch_submap (p, 4, 2, 6, STAND_SOUTH)
+ events.switch_submap (p, 4, 3, 6, STAND_SOUTH)
diff --git a/scripts/init.py b/scripts/init.py
index c2c75b1..2bf463b 100755
--- a/scripts/init.py
+++ b/scripts/init.py
@@ -249,7 +249,7 @@ if retval < 5:
ev = enter_event ()
ev.thisown = C
ev.submap = 4
- ev.x = 2
+ ev.x = 3
ev.y = 5
ev.set_script ("cellar_to_bath")
lm.add_event (ev)
@@ -257,7 +257,7 @@ if retval < 5:
ev = enter_event ()
ev.thisown = C
ev.submap = 5
- ev.x = 3
+ ev.x = 4
ev.y = 7
ev.set_script ("cellar_to_bath")
lm.add_event (ev)
- [adonthell-wastesedge-commits] Release_0-3-1 cf1b9c2 093/237: Adapted the game to the new Python engine, (continued)
- [adonthell-wastesedge-commits] Release_0-3-1 cf1b9c2 093/237: Adapted the game to the new Python engine, Kai Sterker, 2016/07/25
- [adonthell-wastesedge-commits] Release_0-3-1 161f58d 071/237: Improved the dialogues according to the points discussed in Bavinchove, Kai Sterker, 2016/07/25
- [adonthell-wastesedge-commits] Release_0-3-1 13286b8 110/237: UPDATED scripts after removal of map_engine, Kai Sterker, 2016/07/25
- [adonthell-wastesedge-commits] Release_0-3-1 984f397 125/237: Test add, Kai Sterker, 2016/07/25
- [adonthell-wastesedge-commits] Release_0-3-1 0206066 097/237: CHANGED Jeloms dialogue to fit with the new plot, Kai Sterker, 2016/07/25
- [adonthell-wastesedge-commits] Release_0-3-1 a0e6b2a 045/237: Oops! I kept my test files!, Kai Sterker, 2016/07/25
- [adonthell-wastesedge-commits] Release_0-3-1 37d1b1d 089/237: Fixed the mess I made yesterday. Sorry., Kai Sterker, 2016/07/25
- [adonthell-wastesedge-commits] Release_0-3-1 3ad0ff2 043/237: Some bugfixes and little updates, Kai Sterker, 2016/07/25
- [adonthell-wastesedge-commits] Release_0-3-1 d13c53f 052/237: Speed improvements, Kai Sterker, 2016/07/25
- [adonthell-wastesedge-commits] Release_0-3-1 be10dec 068/237: Added guards house interior., Kai Sterker, 2016/07/25
- [adonthell-wastesedge-commits] Release_0-3-1 9d5c3db 072/237: Continued furniturizing,
Kai Sterker <=
- [adonthell-wastesedge-commits] Release_0-3-1 9a51967 079/237: Continued map., Kai Sterker, 2016/07/25
- [adonthell-wastesedge-commits] Release_0-3-1 7a8047a 075/237: Moved transition files to their real place., Kai Sterker, 2016/07/25
- [adonthell-wastesedge-commits] Release_0-3-1 91abdcd 136/237: FIXED Makefile.am (intro.py was missing), Kai Sterker, 2016/07/25
- [adonthell-wastesedge-commits] Release_0-3-1 30316f6 132/237: ADDED initial dialogue with Talan to get into the inn, Kai Sterker, 2016/07/25
- [adonthell-wastesedge-commits] Release_0-3-1 7a0f9fe 050/237: Minor changes to the map., Kai Sterker, 2016/07/25
- [adonthell-wastesedge-commits] Release_0-3-1 21f36d0 059/237: Slight fix., Kai Sterker, 2016/07/25
- [adonthell-wastesedge-commits] Release_0-3-1 b40a92e 134/237: ADDED Lucia's schedule and furnitures, Kai Sterker, 2016/07/25
- [adonthell-wastesedge-commits] Release_0-3-1 64e91d5 033/237: UPDATE to some schedules and dialogues, Kai Sterker, 2016/07/25
- [adonthell-wastesedge-commits] Release_0-3-1 d6dfa6e 064/237: Added characters portraits, Kai Sterker, 2016/07/25
- [adonthell-wastesedge-commits] Release_0-3-1 0933dbf 063/237: How could I forget them ... ? ; ), Kai Sterker, 2016/07/25