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[adonthell-wastesedge-commits] Release_0-3-1 37d1b1d 089/237: Fixed the
From: |
Kai Sterker |
Subject: |
[adonthell-wastesedge-commits] Release_0-3-1 37d1b1d 089/237: Fixed the mess I made yesterday. Sorry. |
Date: |
Mon, 25 Jul 2016 18:14:59 +0000 (UTC) |
tag: Release_0-3-1
commit 37d1b1d60f0f4cb1f03a86c17596520f7f8a2410
Author: adondev <adondev>
Commit: adondev <adondev>
Fixed the mess I made yesterday. Sorry.
---
scripts/events/1st_to_2nd.py | 14 +++++++-------
scripts/events/1st_to_fellnir.py | 11 +++++------
scripts/events/1st_to_frostbloom.py | 13 +++++++------
scripts/events/1st_to_player.py | 11 +++++------
scripts/events/1st_to_silverhair.py | 33 ++++++++++++++++----------------
scripts/events/2nd_to_illig.py | 11 +++++------
scripts/events/2nd_to_oliver.py | 12 ++++++------
scripts/events/2nd_to_redwyne.py | 12 ++++++------
scripts/events/action_alch_table.py | 3 +--
scripts/events/action_clock.py | 3 +--
scripts/events/barn_to_cellar.py | 14 +++++++-------
scripts/events/cellar_to_alek.py | 12 ++++++------
scripts/events/cellar_to_bath.py | 12 ++++++------
scripts/events/cellar_to_dwarfs.py | 26 ++++++++++++-------------
scripts/events/cellar_to_storage.py | 12 ++++++------
scripts/events/common_to_1st.py | 14 +++++++-------
scripts/events/common_to_cellar.py | 14 +++++++-------
scripts/events/common_to_kitchen.py | 14 +++++++-------
scripts/events/common_to_parlor.py | 14 +++++++-------
scripts/events/guards_ground_to_1st.py | 13 ++++++-------
scripts/events/inn_to_yard.py | 19 +++++++++---------
scripts/events/kitchen_to_cellar.py | 14 +++++++-------
scripts/events/open_inn_door.py | 3 +--
scripts/events/yard_to_guards.py | 13 ++++++-------
scripts/events/yard_to_kitchen.py | 14 +++++++-------
25 files changed, 161 insertions(+), 170 deletions(-)
diff --git a/scripts/events/1st_to_2nd.py b/scripts/events/1st_to_2nd.py
index abd5cc6..8252ea3 100755
--- a/scripts/events/1st_to_2nd.py
+++ b/scripts/events/1st_to_2nd.py
@@ -1,8 +1,8 @@
-def run ():
- mychar = characters [name]
+mychar = characters [name]
+
+# 1st floor to 2nd floor
+if mychar.submap() == 9:
+ events.switch_submap (mychar, 14, 4, 2, STAND_SOUTH)
+else:
+ events.switch_submap (mychar, 9, 6, 2, STAND_SOUTH)
- # -- 1st floor to 2nd floor
- if mychar.submap() == 9:
- events.switch_submap (mychar, 14, 4, 2, STAND_SOUTH)
- else:
- events.switch_submap (mychar, 9, 6, 2, STAND_SOUTH)
diff --git a/scripts/events/1st_to_fellnir.py b/scripts/events/1st_to_fellnir.py
index 03788a3..4a19fa8 100755
--- a/scripts/events/1st_to_fellnir.py
+++ b/scripts/events/1st_to_fellnir.py
@@ -1,8 +1,7 @@
-def run ():
- p = characters [name]
+p = characters [name]
- if p.submap () == 9:
- events.switch_submap (p, 10, 1, 3, STAND_EAST)
- else:
- events.switch_submap (p, 9, 8, 2, STAND_WEST)
+if p.submap () == 9:
+ events.switch_submap (p, 10, 1, 3, STAND_EAST)
+else:
+ events.switch_submap (p, 9, 8, 2, STAND_WEST)
diff --git a/scripts/events/1st_to_frostbloom.py
b/scripts/events/1st_to_frostbloom.py
index 15e89b3..7292261 100755
--- a/scripts/events/1st_to_frostbloom.py
+++ b/scripts/events/1st_to_frostbloom.py
@@ -1,7 +1,8 @@
-def run ():
- p = characters [name]
+p = characters [name]
+
+if p.submap () == 9:
+ events.switch_submap (p, 11, 4, 3, STAND_WEST)
+else:
+ events.switch_submap (p, 9, 1, 2, STAND_EAST)
+
- if p.submap () == 9:
- events.switch_submap (p, 11, 4, 3, STAND_WEST)
- else:
- events.switch_submap (p, 9, 1, 2, STAND_EAST)
diff --git a/scripts/events/1st_to_player.py b/scripts/events/1st_to_player.py
index 15d5ff3..74885af 100755
--- a/scripts/events/1st_to_player.py
+++ b/scripts/events/1st_to_player.py
@@ -1,8 +1,7 @@
-def run():
- p = characters [name]
+p = characters [name]
- if p.submap () == 9:
- events.switch_submap (p, 12, 5, 2, STAND_SOUTH)
- else:
- events.switch_submap (p, 9, 7, 3, STAND_NORTH)
+if p.submap () == 9:
+ events.switch_submap (p, 12, 5, 2, STAND_SOUTH)
+else:
+ events.switch_submap (p, 9, 7, 3, STAND_NORTH)
diff --git a/scripts/events/1st_to_silverhair.py
b/scripts/events/1st_to_silverhair.py
index b5e1037..d57200d 100755
--- a/scripts/events/1st_to_silverhair.py
+++ b/scripts/events/1st_to_silverhair.py
@@ -1,21 +1,20 @@
-def run ():
- p = characters [name]
+p = characters [name]
- if p.submap () == 9:
- # -- bjarn's door closed
- free = quests["demo"].get_val("silverhair_free")
+if p.submap () == 9:
+ # -- bjarn's door closed
+ free = quests["demo"].get_val("silverhair_free")
- # -- Jelom not convinced of Silverhair's innocence
- if not free and p == the_player:
- # -- we only need that for the dialogue, ...
- p.set_val ("at_silverhairs_door", 1)
- p.stand ()
- p.go_north ()
- characters["Jelom Rasgar"].launch_action (p)
- # -- ... so remove it again afterwards
- p.set_val ("at_silverhairs_door", 0)
- else:
- events.switch_submap (p, 13, 5, 2, STAND_SOUTH)
+ # -- Jelom not convinced of Silverhair's innocence
+ if not free and p == the_player:
+ # -- we only need that for the dialogue, ...
+ p.set_val ("at_silverhairs_door", 1)
+ p.stand ()
+ p.go_north ()
+ characters["Jelom Rasgar"].launch_action (p)
+ # -- ... so remove it again afterwards
+ p.set_val ("at_silverhairs_door", 0)
else:
- events.switch_submap (p, 9, 1, 6, STAND_NORTH)
+ events.switch_submap (p, 13, 5, 2, STAND_SOUTH)
+else:
+ events.switch_submap (p, 9, 1, 6, STAND_NORTH)
diff --git a/scripts/events/2nd_to_illig.py b/scripts/events/2nd_to_illig.py
index 40691c2..e25486f 100755
--- a/scripts/events/2nd_to_illig.py
+++ b/scripts/events/2nd_to_illig.py
@@ -1,8 +1,7 @@
-def run ():
- p = characters [name]
+p = characters [name]
- if p.submap () == 14:
- events.switch_submap (p, 17, 6, 2, STAND_SOUTH)
- else:
- events.switch_submap (p, 14, 1, 7, STAND_NORTH)
+if p.submap () == 14:
+ events.switch_submap (p, 17, 6, 2, STAND_SOUTH)
+else:
+ events.switch_submap (p, 14, 1, 7, STAND_NORTH)
diff --git a/scripts/events/2nd_to_oliver.py b/scripts/events/2nd_to_oliver.py
index 4863971..eb374bb 100755
--- a/scripts/events/2nd_to_oliver.py
+++ b/scripts/events/2nd_to_oliver.py
@@ -1,7 +1,7 @@
-def run ():
- p = characters [name]
+p = characters [name]
+
+if p.submap () == 14:
+ events.switch_submap (p, 16, 6, 5, STAND_WEST)
+else:
+ events.switch_submap (p, 14, 1, 5, STAND_EAST)
- if p.submap () == 14:
- events.switch_submap (p, 16, 6, 5, STAND_WEST)
- else:
- events.switch_submap (p, 14, 1, 5, STAND_EAST)
diff --git a/scripts/events/2nd_to_redwyne.py b/scripts/events/2nd_to_redwyne.py
index 4a0d086..7bdf1bc 100755
--- a/scripts/events/2nd_to_redwyne.py
+++ b/scripts/events/2nd_to_redwyne.py
@@ -1,7 +1,7 @@
-def run ():
- p = characters [name]
+p = characters [name]
+
+if p.submap () == 14:
+ events.switch_submap (p, 15, 1, 5, STAND_EAST)
+else:
+ events.switch_submap (p, 14, 2, 5, STAND_WEST)
- if p.submap () == 14:
- events.switch_submap (p, 15, 1, 5, STAND_EAST)
- else:
- events.switch_submap (p, 14, 2, 5, STAND_WEST)
diff --git a/scripts/events/action_alch_table.py
b/scripts/events/action_alch_table.py
index 5cef48a..8468e03 100644
--- a/scripts/events/action_alch_table.py
+++ b/scripts/events/action_alch_table.py
@@ -1,2 +1 @@
-def run ():
- the_player.speak ("I'd better not touch this... What if it explodes??")
+the_player.speak ("I'd better not touch this... What if it explodes??")
diff --git a/scripts/events/action_clock.py b/scripts/events/action_clock.py
index f632e69..9e5169b 100644
--- a/scripts/events/action_clock.py
+++ b/scripts/events/action_clock.py
@@ -1,2 +1 @@
-def run ():
- the_player.speak ("That clock seems to be late!")
+the_player.speak ("That clock seems to be late!")
diff --git a/scripts/events/barn_to_cellar.py b/scripts/events/barn_to_cellar.py
index 64068d9..71fd454 100755
--- a/scripts/events/barn_to_cellar.py
+++ b/scripts/events/barn_to_cellar.py
@@ -1,8 +1,8 @@
-def run ():
- mychar = characters [name]
+mychar = characters [name]
+
+# Barn to cellar
+if mychar.submap() == 0:
+ events.switch_submap (mychar, 4, 12, 2, STAND_SOUTH)
+else:
+ events.switch_submap (mychar, 0, 24, 11, STAND_SOUTH)
- # Barn to cellar
- if mychar.submap() == 0:
- events.switch_submap (mychar, 4, 12, 2, STAND_SOUTH)
- else:
- events.switch_submap (mychar, 0, 24, 11, STAND_SOUTH)
diff --git a/scripts/events/cellar_to_alek.py b/scripts/events/cellar_to_alek.py
index 0354f21..10e3408 100755
--- a/scripts/events/cellar_to_alek.py
+++ b/scripts/events/cellar_to_alek.py
@@ -1,7 +1,7 @@
-def run ():
- p = characters [name]
+p = characters [name]
+
+if p.submap () == 4:
+ events.switch_submap (p, 6, 5, 6 + (p.posy () - 6), STAND_WEST)
+else:
+ events.switch_submap (p, 4, 1, 6 + (p.posy () - 6), STAND_EAST)
- if p.submap () == 4:
- events.switch_submap (p, 6, 5, 6 + (p.posy () - 6), STAND_WEST)
- else:
- events.switch_submap (p, 4, 1, 6 + (p.posy () - 6), STAND_EAST)
diff --git a/scripts/events/cellar_to_bath.py b/scripts/events/cellar_to_bath.py
index 4aa13b7..e77f371 100755
--- a/scripts/events/cellar_to_bath.py
+++ b/scripts/events/cellar_to_bath.py
@@ -1,7 +1,7 @@
-def run ():
- p = characters [name]
+p = characters [name]
+
+if p.submap () == 4:
+ events.switch_submap (p, 5, 4, 6, STAND_NORTH)
+else:
+ events.switch_submap (p, 4, 3, 6, STAND_SOUTH)
- if p.submap () == 4:
- events.switch_submap (p, 5, 4, 6, STAND_NORTH)
- else:
- events.switch_submap (p, 4, 3, 6, STAND_SOUTH)
diff --git a/scripts/events/cellar_to_dwarfs.py
b/scripts/events/cellar_to_dwarfs.py
index 1c9e653..2c180af 100755
--- a/scripts/events/cellar_to_dwarfs.py
+++ b/scripts/events/cellar_to_dwarfs.py
@@ -1,15 +1,15 @@
-def run ():
- p = characters [name]
+p = characters [name]
- if p.submap () == 4:
- # -- bjarn's door closed
- open = quests["demo"].get_val("bjarn_door_open")
- if open == 0 or open == 1:
- if p == the_player:
- characters["Bjarn Fingolson"].launch_action (p)
- p.stand ()
- p.go_west ()
- else:
- events.switch_submap (p, 7, 1, 6 + (p.posy () - 6), STAND_EAST)
+if p.submap () == 4:
+ # -- bjarn's door closed
+ open = quests["demo"].get_val("bjarn_door_open")
+ if open == 0 or open == 1:
+ if p == the_player:
+ characters["Bjarn Fingolson"].launch_action (p)
+ p.stand ()
+ p.go_west ()
else:
- events.switch_submap (p, 4, 9, 6 + (p.posy () - 6), STAND_WEST)
+ events.switch_submap (p, 7, 1, 6 + (p.posy () - 6), STAND_EAST)
+else:
+ events.switch_submap (p, 4, 9, 6 + (p.posy () - 6), STAND_WEST)
+
diff --git a/scripts/events/cellar_to_storage.py
b/scripts/events/cellar_to_storage.py
index af24e4e..6b9c7ad 100755
--- a/scripts/events/cellar_to_storage.py
+++ b/scripts/events/cellar_to_storage.py
@@ -1,7 +1,7 @@
-def run ():
- p = characters [name]
+p = characters [name]
+
+if p.submap () == 4:
+ events.switch_submap (p, 8, 6, 3 + (p.posy () - 9), STAND_WEST)
+else:
+ events.switch_submap (p, 4, 1, 9 + (p.posy () - 3), STAND_EAST)
- if p.submap () == 4:
- events.switch_submap (p, 8, 6, 3 + (p.posy () - 9), STAND_WEST)
- else:
- events.switch_submap (p, 4, 1, 9 + (p.posy () - 3), STAND_EAST)
diff --git a/scripts/events/common_to_1st.py b/scripts/events/common_to_1st.py
index a403d81..d02449c 100755
--- a/scripts/events/common_to_1st.py
+++ b/scripts/events/common_to_1st.py
@@ -1,8 +1,8 @@
-def run ():
- mychar = characters [name]
+mychar = characters [name]
+
+# Common room to 1st floor
+if mychar.submap() == 1:
+ events.switch_submap (mychar, 9, 8, 2, STAND_SOUTH)
+else:
+ events.switch_submap (mychar, 1, 12, 2, STAND_SOUTH)
- # Common room to 1st floor
- if mychar.submap() == 1:
- events.switch_submap (mychar, 9, 8, 2, STAND_SOUTH)
- else:
- events.switch_submap (mychar, 1, 12, 2, STAND_SOUTH)
diff --git a/scripts/events/common_to_cellar.py
b/scripts/events/common_to_cellar.py
index 74bddb9..822d313 100755
--- a/scripts/events/common_to_cellar.py
+++ b/scripts/events/common_to_cellar.py
@@ -1,8 +1,8 @@
-def run ():
- mychar = characters [name]
+mychar = characters [name]
+
+# Common room to cellar
+if mychar.submap() == 1:
+ events.switch_submap (mychar, 4, 6, 2, STAND_SOUTH)
+else:
+ events.switch_submap (mychar, 1, 9, 2, STAND_SOUTH)
- # Common room to cellar
- if mychar.submap() == 1:
- events.switch_submap (mychar, 4, 6, 2, STAND_SOUTH)
- else:
- events.switch_submap (mychar, 1, 9, 2, STAND_SOUTH)
diff --git a/scripts/events/common_to_kitchen.py
b/scripts/events/common_to_kitchen.py
index 5ba3352..139e1bb 100755
--- a/scripts/events/common_to_kitchen.py
+++ b/scripts/events/common_to_kitchen.py
@@ -1,8 +1,8 @@
-def run ():
- mychar = characters [name]
+mychar = characters [name]
+
+# Common room to Kitchen
+if mychar.submap() == 1:
+ events.switch_submap (mychar, 3, 1, 2, STAND_SOUTH)
+else:
+ events.switch_submap (mychar, 1, 1, 7, STAND_NORTH)
- # Common room to Kitchen
- if mychar.submap() == 1:
- events.switch_submap (mychar, 3, 1, 2, STAND_SOUTH)
- else:
- events.switch_submap (mychar, 1, 1, 7, STAND_NORTH)
diff --git a/scripts/events/common_to_parlor.py
b/scripts/events/common_to_parlor.py
index b5219d3..b2b32a1 100755
--- a/scripts/events/common_to_parlor.py
+++ b/scripts/events/common_to_parlor.py
@@ -1,8 +1,8 @@
-def run ():
- mychar = characters [name]
+mychar = characters [name]
+
+# -- From Common Room to Parlour
+if mychar.submap () == 1:
+ events.switch_submap (mychar, 2, 1, 4, STAND_EAST)
+else:
+ events.switch_submap (mychar, 1, 13, 4, STAND_WEST)
- # -- From Common Room to Parlour
- if mychar.submap () == 1:
- events.switch_submap (mychar, 2, 1, 4, STAND_EAST)
- else:
- events.switch_submap (mychar, 1, 13, 4, STAND_WEST)
diff --git a/scripts/events/guards_ground_to_1st.py
b/scripts/events/guards_ground_to_1st.py
index 38079c8..62e04c8 100644
--- a/scripts/events/guards_ground_to_1st.py
+++ b/scripts/events/guards_ground_to_1st.py
@@ -1,8 +1,7 @@
-def run ():
- mychar = characters [name]
+mychar = characters [name]
- # -- From Guards ground to 1st floor
- if mychar.submap () == 18:
- events.switch_submap (mychar, 19, 2, 8, STAND_EAST)
- else:
- events.switch_submap (mychar, 18, 2, 8, STAND_EAST)
+# -- From Guards ground to 1st floor
+if mychar.submap () == 18:
+ events.switch_submap (mychar, 19, 2, 8, STAND_EAST)
+else:
+ events.switch_submap (mychar, 18, 2, 8, STAND_EAST)
diff --git a/scripts/events/inn_to_yard.py b/scripts/events/inn_to_yard.py
index 839de2d..287a465 100755
--- a/scripts/events/inn_to_yard.py
+++ b/scripts/events/inn_to_yard.py
@@ -1,12 +1,11 @@
-def run ():
- mychar = characters [name]
+mychar = characters [name]
- # -- Close the inn door.
- if mychar.submap () == 0:
- map_engine.get_landmap ().get_mapobject (0).get_animation
(0).next_frame ()
+# Close the inn door.
+if mychar.submap () == 0:
+ map_engine.get_landmap ().get_mapobject (0).get_animation (0).next_frame ()
- # -- From Common Room to Yard
- if mychar.submap () == 1:
- events.switch_submap (mychar, 0, 18, 14, STAND_SOUTH)
- else:
- events.switch_submap (mychar, 1, 13, 7, STAND_NORTH)
+# -- From Common Room to Yard
+if mychar.submap () == 1:
+ events.switch_submap (mychar, 0, 18, 14, STAND_SOUTH)
+else:
+ events.switch_submap (mychar, 1, 13, 7, STAND_NORTH)
diff --git a/scripts/events/kitchen_to_cellar.py
b/scripts/events/kitchen_to_cellar.py
index 649731f..a6e276d 100755
--- a/scripts/events/kitchen_to_cellar.py
+++ b/scripts/events/kitchen_to_cellar.py
@@ -1,8 +1,8 @@
-def run ():
- mychar = characters [name]
+mychar = characters [name]
+
+# Kitchen to cellar
+if mychar.submap() == 3:
+ events.switch_submap (mychar, 4, 3, 12, STAND_NORTH)
+else:
+ events.switch_submap (mychar, 3, 6, 5, STAND_NORTH)
- # Kitchen to cellar
- if mychar.submap() == 3:
- events.switch_submap (mychar, 4, 3, 12, STAND_NORTH)
- else:
- events.switch_submap (mychar, 3, 6, 5, STAND_NORTH)
diff --git a/scripts/events/open_inn_door.py b/scripts/events/open_inn_door.py
index 62af06b..c3533b9 100755
--- a/scripts/events/open_inn_door.py
+++ b/scripts/events/open_inn_door.py
@@ -1,2 +1 @@
-def run ():
- map_engine.get_landmap ().get_mapobject (0).get_animation (0).next_frame ()
+map_engine.get_landmap ().get_mapobject (0).get_animation (0).next_frame ()
diff --git a/scripts/events/yard_to_guards.py b/scripts/events/yard_to_guards.py
index f7b62d3..4f1ac1e 100644
--- a/scripts/events/yard_to_guards.py
+++ b/scripts/events/yard_to_guards.py
@@ -1,8 +1,7 @@
-def run ():
- mychar = characters [name]
+mychar = characters [name]
- # -- From Yard to Guards house
- if mychar.submap () == 0:
- events.switch_submap (mychar, 18, 7, 3, STAND_WEST)
- else:
- events.switch_submap (mychar, 0, 13, 23, STAND_EAST)
+# -- From Yard to Guards house
+if mychar.submap () == 0:
+ events.switch_submap (mychar, 18, 7, 3, STAND_WEST)
+else:
+ events.switch_submap (mychar, 0, 13, 23, STAND_EAST)
diff --git a/scripts/events/yard_to_kitchen.py
b/scripts/events/yard_to_kitchen.py
index 0986e51..63caaa5 100755
--- a/scripts/events/yard_to_kitchen.py
+++ b/scripts/events/yard_to_kitchen.py
@@ -1,8 +1,8 @@
-def run ():
- mychar = characters [name]
+mychar = characters [name]
+
+# -- From Yard to Kitchen
+if mychar.submap () == 0:
+ events.switch_submap (mychar, 3, 6, 3, STAND_WEST)
+else:
+ events.switch_submap (mychar, 0, 12, 14, STAND_EAST)
- # -- From Yard to Kitchen
- if mychar.submap () == 0:
- events.switch_submap (mychar, 3, 6, 3, STAND_WEST)
- else:
- events.switch_submap (mychar, 0, 12, 14, STAND_EAST)
- [adonthell-wastesedge-commits] Release_0-3-1 7b03aa9 081/237: Done some map work., (continued)
- [adonthell-wastesedge-commits] Release_0-3-1 7b03aa9 081/237: Done some map work., Kai Sterker, 2016/07/25
- [adonthell-wastesedge-commits] Release_0-3-1 a49adb1 102/237: Now getting the_player, characters and quests via the proper API functions, Kai Sterker, 2016/07/25
- [adonthell-wastesedge-commits] Release_0-3-1 53eb6ab 113/237: The player is now saved in character.data too, Kai Sterker, 2016/07/25
- [adonthell-wastesedge-commits] Release_0-3-1 ef12728 074/237: Added transition tiles, Kai Sterker, 2016/07/25
- [adonthell-wastesedge-commits] Release_0-3-1 cf1b9c2 093/237: Adapted the game to the new Python engine, Kai Sterker, 2016/07/25
- [adonthell-wastesedge-commits] Release_0-3-1 161f58d 071/237: Improved the dialogues according to the points discussed in Bavinchove, Kai Sterker, 2016/07/25
- [adonthell-wastesedge-commits] Release_0-3-1 13286b8 110/237: UPDATED scripts after removal of map_engine, Kai Sterker, 2016/07/25
- [adonthell-wastesedge-commits] Release_0-3-1 984f397 125/237: Test add, Kai Sterker, 2016/07/25
- [adonthell-wastesedge-commits] Release_0-3-1 0206066 097/237: CHANGED Jeloms dialogue to fit with the new plot, Kai Sterker, 2016/07/25
- [adonthell-wastesedge-commits] Release_0-3-1 a0e6b2a 045/237: Oops! I kept my test files!, Kai Sterker, 2016/07/25
- [adonthell-wastesedge-commits] Release_0-3-1 37d1b1d 089/237: Fixed the mess I made yesterday. Sorry.,
Kai Sterker <=
- [adonthell-wastesedge-commits] Release_0-3-1 3ad0ff2 043/237: Some bugfixes and little updates, Kai Sterker, 2016/07/25
- [adonthell-wastesedge-commits] Release_0-3-1 d13c53f 052/237: Speed improvements, Kai Sterker, 2016/07/25
- [adonthell-wastesedge-commits] Release_0-3-1 be10dec 068/237: Added guards house interior., Kai Sterker, 2016/07/25
- [adonthell-wastesedge-commits] Release_0-3-1 9d5c3db 072/237: Continued furniturizing, Kai Sterker, 2016/07/25
- [adonthell-wastesedge-commits] Release_0-3-1 9a51967 079/237: Continued map., Kai Sterker, 2016/07/25
- [adonthell-wastesedge-commits] Release_0-3-1 7a8047a 075/237: Moved transition files to their real place., Kai Sterker, 2016/07/25
- [adonthell-wastesedge-commits] Release_0-3-1 91abdcd 136/237: FIXED Makefile.am (intro.py was missing), Kai Sterker, 2016/07/25
- [adonthell-wastesedge-commits] Release_0-3-1 30316f6 132/237: ADDED initial dialogue with Talan to get into the inn, Kai Sterker, 2016/07/25
- [adonthell-wastesedge-commits] Release_0-3-1 7a0f9fe 050/237: Minor changes to the map., Kai Sterker, 2016/07/25
- [adonthell-wastesedge-commits] Release_0-3-1 21f36d0 059/237: Slight fix., Kai Sterker, 2016/07/25