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Re: [Adonthell-devel] bug?
From: |
Alexandre Courbot |
Subject: |
Re: [Adonthell-devel] bug? |
Date: |
10 Dec 2001 20:03:01 +0100 |
le lun 10-12-2001 à 17:45, cirrus a écrit :
> my my, It's one of those 'send loads of mails to the list' days!
> Do you remember that problem I had once where the menu didn't appear
> when I hit esc and I couldn't exit the game? And where I can no longer
> interact with things on the map, like the clock? Well, I just got it
> again, but I think I know what causes it: I tried to talk to Fellnir,
> who doesn't have a dialogue!
> Just tried it out again - everything works fine until I talk to Fellnir
> - then it screws up! Maybe you want to look into this...
That normal, don't worry. This is because Python enters into a panic
state (as Fellnir doesn't have a dialog) and launched an exception,
which makes the interpreter cannot work until it is caught (at least, I
think it's that). Once Fellnir has a dialog it will be ok.
Actually, each time an error occurs in one script, this is what happen.
Maybe we could try to fix that? Kai, is the exception thing I talked
about right? If so, how can we intercept it?
Alex.
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