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Re: [Adonthell-devel] bug?
From: |
cirrus |
Subject: |
Re: [Adonthell-devel] bug? |
Date: |
Tue, 11 Dec 2001 17:17:32 +0000 |
Kai Sterker wrote:
>
> Alexandre Courbot wrote
> > le lun 10-12-2001 à 17:45, cirrus a écrit :
> >> my my, It's one of those 'send loads of mails to the list' days!
> >> Do you remember that problem I had once where the menu didn't appear
> >> when I hit esc and I couldn't exit the game? And where I can no longer
> >> interact with things on the map, like the clock? Well, I just got it
> >> again, but I think I know what causes it: I tried to talk to Fellnir,
> >> who doesn't have a dialogue!
> >> Just tried it out again - everything works fine until I talk to Fellnir
> >> - then it screws up! Maybe you want to look into this...
> >
> > That normal, don't worry. This is because Python enters into a panic
> > state (as Fellnir doesn't have a dialog) and launched an exception,
> > which makes the interpreter cannot work until it is caught (at least, I
> > think it's that). Once Fellnir has a dialog it will be ok.
>
> Do you guys have compile with --enable-py-debug enabled? 'Cause when I
> talk to Fellnir I simply get an error message
>
> ImportError: No module named dialogues/fellnir_start
> *** Error loading dialogue script fellnir_start
>
> but the game continues. I'm using Python 2.1 btw.
>
No, I don't compile with that option - I still get that error mes tho. I
use Python 2.0 so that might be it.
-James
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